DLD #12 - Thoughts in which to delve
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QUOTE originally posted by Niet
I say again, everything will be balanced accordingly. And I mean everything, okay?
I appreciate you voicing your concerns, of course, but there's only so many times I can say "I know, I'm already thinking about it, and although I have no specific answers at this time, it WILL be handled."
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I'd really love to see the berry garden get some love in PFNew! It could be way better than it is now, where it's only really used for tournaments and contest pokemon atm. Same goes for fishing- it has lost a lot of the initial appeal since you can just get.. eggs from the shelter, and then once you've cleared your egg dex of all normal pokemon - only needing the future eggs from tourneys and MCW, once again, they become irrelevant. Which has already been implied that it's known :) Sooo, those are perhaps the 2 features im looking forward to being reworked/hashed out for something else entirely in PFNew!
avatar by dreamii!
I'd like to hear more about the fundamental gameplay ideas you have for the game in the next dev log. Of course this is just a skeleton for it at the moment, but I'd like to hear more about the progression of the game with the hourly clicking and no field clicking. You mentioned quest based reward progression. Will it be a request board type, or a story progression like one?
A more gradual unlock of more facilities with more fleshed out uses might be something good to encourage more regular checking up with the checking per hour type thing. A concept of "field" clicking could also be implemented in a more simplified manner as well if the concerns of people and field clicking is enough to reconsider that.
Before I can really determine what might be best to think about, I simply think I'd need to see a bit more from what you want with the game in the future.
I was also a bit worried with the name PFNew about it replacing Q, so that might be worth mentioning they'll both run to save any potential confusion from people on a hiatus that might get worried similarly. As well as saving any repition that it won't be replacing it.
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I'm a little worried about the balancing of "leveling up" Pokemon if Pokemon can only level up when they're in your party or daycare ?
I've basically quit PFQ but stick around for the PFNew updates and to see what's going on, so I'm not overly attached to any current PFQ systems in place since I've basically worn all of them out and they barely appeal to me anymore.
I'd love to have an "egg party" and a "pokemon party" or something along those lines. Total of 6 Eggs, 6 Pokemon. When you hatch an egg you either swap it with a party mon or send it to your field. That way you can have Pokemon in your party leveling up while still hatching the maximum amount of eggs. Or a bigger daycare that can hold more than 2 Pokemon for leveling.
Some kind of leveling pokemon system that doesn't require you to decrease your hatching eggs load, at least. Assuming that egg hatching will be an important factor like it is in PFQ, that is.
I'd love a generalized scope of PFNew update so people know what the game will be.. "about" if that makes sense. Like are we focusing on hatching eggs? Are we going a totally different direction and focusing on contests? What's going on in PFNew?
QUOTE originally posted by FinalAbsolution
I'm a little worried about the balancing of "leveling up" Pokemon if Pokemon can only level up when they're in your party or daycare ?
My main concern with the game is that, the way it's presented, it seems like a separate "game", so to say, to PFQ. Maybe I'm slow and I don't understand it, but what if I preffer PFNew over PFQ. Would I be able to send my PFQ pokemon to my PFNew account like what happened with PF1 when PFQ appeared? Or what's the plan gonna me?
I think things such as wishforge would need restructred alto too, itd make it hard to get the badges up if only the party is interacted with. Let alone working with alot of pokemon to evolve. If the simple one click thing would make it so voxed pokemon get interwctions too could help if so. But yeah I dont see how those structures would work with that. :/
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QUOTE originally posted by Jayna
I think things such as wishforge would need restructred alto too, itd make it hard to get the badges up if only the party is interacted with. Let alone working with alot of pokemon to evolve. If the simple one click thing would make it so voxed pokemon get interwctions too could help if so. But yeah I dont see how those structures would work with that. :/
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animated sprite courtesy of blitzydragon (formerly Bryianna88)QUOTE originally posted by Trebor
As Niet keeps saying, if one thing seems less possible compared to the way it is in PFQ, please trust that a balancing mechanic is going to be implemented. It might not be to everyones liking, but I think PFNew is not just a place for PFQ'ers to transition to, but a place to attract New players to this world as well.
QUOTE originally posted by Kristoph
My main concern with the game is that, the way it's presented, it seems like a separate "game", so to say, to PFQ. Maybe I'm slow and I don't understand it, but what if I preffer PFNew over PFQ. Would I be able to send my PFQ pokemon to my PFNew account like what happened with PF1 when PFQ appeared? Or what's the plan gonna me?
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