What’s New in Platinum: Oak’s Letter

October 16, 2009 | Leave a Comment

Platinum owners can now travel to Flower Paradise and battle the Gratitude Pokémon, Shaymin by obtaining a Oak’s Letter over Nintendo Wi-Fi Connection from now until November 8th, 2009. This letter asks you meet Dr. Oak on Route 224.

If you have received the Member’s Card, the Secret Key to unlock the Rotom forms or received mystery gifts from Pokémon Battle Revolution then you are ready to go. Just click on MYSTERY GIFT on the opening screen, then RECEIVE GIFT, then GET VIA NINTENDO WFC and it will load the Wonder Card on to your game
If you have yet to receive a mystery gift, go to the 3rd floor in Jubilife TV. Talk to the man next to a lady and type in “everyone happy” as a response to his first question and type in “wi-fi connection” to the next question. Save your game and when you restart it the MYSTERY GIFT option box will appear below NEW GAME on the opening screen.
Once you have downloaded the Wonder Card, Oak’s Letter can be picked up from the green dressed delivery man in any Poke Mart. Even if you haven’t beaten the elite four yet you still can receive Oak’s Letter, but to battle Shaymin you must have defeated the Elite Four and obtained the National Dex from Professor Rowan.

The easiest way to access Route 224 is to come down from the Pokémon League to Victory Road as Route 224 can be only reached be going though the caves heading east out of Victory Road. If you have traveled to route 224 previously, you will need to use HMs of Surf, Waterfall, Rock Climb and Defog to navigate this cave. If this is your first time through, Marley will help you battle and heal your pokémon as you go, but you will also need Strength and Rock Smash.
Dr. Oak is waiting for you at the end of Route 224 by the big white rock. Just before you reach there, Marley will join you and Dr. Oak will ask you who you would like to thank. After typing in what you are thankful for, the Seabreak Path will appear and allow you to walk up a long flowery stretch to the Flower Paradise island in the Northeast of Sinnoh.

Shaymin will be waiting for you at the end and will be at level 30 and have the following moves:
Growth
Magical Leaf
Leech Seed
Synthesis

If Shaymini faints, don’t worry, just walk back onto the Seabreak Path and return to Flower Paradise and Shaymin will once again be waiting for you. You can battle it as many times as you like (or flee if you find yourself outmatched) until you capture it.

You can only capture Shaymin once so I recommend bringing a pokémon with the ability of synchronize with the nature you prefer. Shaymin in its Sky forme has its best base stats in Special Attack and Speed so Modest or Timid are usually considered the best natures. In its land form, Shaymin can be a very good defensive and support pokémon and a Bold nature will boost its defense stat.
Unlike most legends that have a very low catch rate, Shaymin has an average one of 45 and can be caught relatively easily compared to other legends. I was catch one at full HP with a Quick Ball. I do recommend that you bring a pokémon with the move Taunt to limit Shaymin from recovering HP and boosting its Special Attack. I do not recommend trying to inflict it with a status as it isn’t necessary and it holds a Lum Berry.

Pokemon Farming: Back to School Bulbasaurs

August 27, 2009 | 54 Comments

Summer is slowly coming to an end and so is your summer break. It is time to once again return to school and get back to basics and numbers 1-2-3 in your pokedex is Bulbasaur, Ivysaur and Venusaur.

Bulbasaurs are a Poison/Grass type with a good Special Attack and Special Defense and with some nurturing and training they quickly grow to a mighty Venusaur. Much like you should be about returning to school, these Bulbasaurs will all have a Calm (+ SpDef, – Attack) nature to enhance their mighty defense and be able to handle anything that is coming at them. They will all have the ability of Overgrow which will increase the power of their Grass attacks when their HP runs low

Leech Seed (Power – , Acc 90)
Much like the seeds of knowledge being planted in your fertile minds, Leech Seed drains 1/8 of your opponent’s HP and adds it to your HP until your opponent switches out as long as it isn’t a Grass type.

Sleep Powder (Power – , Acc 75)
Gone are the late nights, staying up watching TV or playing pokemon. Its back to bed early and Sleep Powder is the trick. Your opponent will sleep for 2-5 turns while that Leech Seed keeps draining away its HP.

Sludge Bomb (Poison STAB, Power 90, Acc 100)
After getting that good night’s sleep its time to eat right and cut out that junk food. I mentioned Bulbasaur is a poison type and Sludge Bomb is not only a powerful STAB attack, but gives you a 30% chance of poisoning your opponent.

Petal Dance (Grass STAB, Power 90, Acc 100)
There is more to returning to school than studying. You are able to get together with some of your friends that you might not have seen much during the summer. Petal Dance is a powerful Stab move that lasts 2-3 turns, but leaves you confused at the end.

These baby bulbas will come from our resident pokefarmer Sorgatani.
The event will be at 9:00 AM in Victoria, Australia on Sunday August 30, 2009
That will be 7 PM Eastern Daylight Time (4 PM Pacific Daylight) on Saturday, August 29, 2009 in the US and Saturday night at midnight in the UK
For everyone else here is a Time Zone Converter.

  • To receive one of these Bulbasaurs, be in the wifi room on the above time
  • Comment with your Name and Friend Code
  • Get a pokémon to trade, I’m not looking for anything particular just something you don’t want.
  • Items are not required but shards, star pieces, leppa berries and heart scales are always appreciated
  • Make yourself available to Trade (invite->Trade) I will come to you when I’m ready.

The Friend Code for this event is:
Zaphod
FC 1548-2509-8420

If you are new to our site, your first comment will be moderated. Don’t worry if your post doesn’t show, we will get to it in time, and you will not miss out!

Pokemon Farming: Tangela

March 20, 2009 | 50 Comments

No one knows exactly what Tangela is. It looks like a big ball of spaghetti come to life. In first gen it was often over looked for other grass types, but with the addition of the fourth gen games Tangela has been blessed with an evolution that makes it a great choice for teams, whether they be UU or not. When Tangela learns the move Ancient Power it evolves into the giant pasta monster Tangrowth. Tangrowth can be a monster of a wall, with resistance to the ever popular Earthquake and study base stats in HP (100), Attack (100), and Def (125), Tangrowth can do some useful walling. Couple those base stats with it’s ability to learn Knock Off and a useful physical STAB  in the move Power Whip and you have a poke that capable of revealing your foes move set (via item) or OHKOing the ever annoying Swampert.  So the Tangela I have to day are Impish(Def+, Sp. Attack-) and all have max Defense IVs, some have mulitiple 31 IVs in other stats. They also have the following move set:

Power Whip: A powerful STABed attack with a base power of 120, even without significant EV investment in attack you’ll hurt something with it or you can just use it to scare certain pokes away.

Leech Seed: A move that slowly drains the HP of your foe. It’s a great attack for forcing switches, use it in conjunction with Stealth Rock and Spikes.

Ancient Power: A rock type attack with a base power of 60. With this attack Tangela will evolve into Tangrowth at level 2.

Amnesia: An attack that increases Tangela’s Special Defense by 2 stages.

The Tangela will either have the Leaf Guard or Chlorophyll ablility.

Rules:
Please leave your name and FC, even if we traded before I will need it again.
Only 1 Pokémon per person
Please do not trade me eggs.
Be in the Wi-Fi zone at 4pm(PST), on March 22nd
Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.
Items(rare candies, heart scales or water stones) are very appreciated but not required.
If you are new to our site, your first comment will be moderated. Don’t worry if your post doesn’t show, we will get to it in time, and you will not miss out!

My Information:
Glacier/ 1160 6656 0190

For ease of trading here are the time conversions for 4pm Pacific Standard Time
4pm PST
6pm CST
7pm EST


Looking at Pokemon: Lileep

March 12, 2009 | Leave a Comment

Lileep

Lileep is a Rock/Grass Pokemon from the third generation of Pokemon games. Introduced in the Ruby and Sapphire games for the GBA Lileep sits at number 345 on the National Dex and is only available as a fossil that must be brought back to life by visiting a certain scientist. This Pokemon can be found in the Underground on Diamond, Pearl and Platinum in its Root Fossil form.

Lileep comes with the ability Suction Cups: Prevents moves that make you switch Pokemon from working. Increases catch rate while fishing.

Lileep can be acquired via game play by searching the Underground for a Root Fossil and bringing said fossil to the Oreburgh Mine Museum. Once revived this Pokemon will be at level 20.

Once you revive Lileep you can breed it or evolve it at level 40 into its final stage of Cradily. Its HP (66), Defense (77) and Special Defense (87) are very nice while its Speed (23) is quite low. Lileep’s high Sp Atk (61) and low Atk (41) put it securely in the role of a Special Attacker. Its Grass/Rock typing makes it weak (x2) against Ice, Fighting, Bug and Steel moves but it is not super weak (x4) against anything.

Lileep in Adventure Mode

A freshly hatched Lileep will come with the moves Astonish and Constrict. A freshly revived Lileep will be at level 20 and have the moves: Astonish, Constrict, Acid and Ingrain. For purposes of this discussion we will assume a level 1 freshly hatched Lileep.

Being part Rock Lileep is known for having good defensive numbers. While its Attack score suffers its Special Attack does not. Because of this we will focus on using Lileep’s Special Attack when leveling up. Lileep has five Special moves in its level up pool and only two Physical ones. These two are known at hatching.

A level one Lileep does not get any sort of STAB move. With Acid at level 8 we need to wait until Lileep reaches level 15 before the first Grass move is learned; Ingrain. Not a damaging move, Ingrain does help keep Lileep in the battle by restoring lost HP at the end of each turn. Ingrains built-in defense against being forced to switch out is clearly wasted on Lileep.

The first hard choice comes at level 22 when Confuse Ray becomes available. Take it. Astonish is not a very good move and Acid already does more damage AND can hit both enemy Pokemon in a Doubles Battle. Amnesia at level 29 is a bit of a mixed bag. It is a Status move that increases Special Defense. Since Lileep already has a good Sp. Def. you might not want to bother with this move.

At level 36 comes the Status move Gastro Acid. This move negates the ability of the enemy Pokemon is can be extremely useful. I can’t even count the number of times this move has saved my bacon in the game!

At level 43 we encounter our first STAB move, Ancient Power. Not only does this move provide us with a Rock STAB move it also has a slight chance of improving all of your scores when used. No Lileep should be without this move. Level 50 brings us our Grass STAB move, Energy Ball.

Upon making it to level 57 Lileep get the option to learn the triple move known as Stockpile/Spit Up/Swallow. The up side to this move set is that it allows you to increase charge up power and then either use it to attack or to heal. The downside is that it is three moves out of your four allowed.

The very last move that Lileep can learn by leveling up is Wring Out at level 64. The damage for this move is based on the foe’s remaining HP.

Adventure Mode Move Breakdown:

Move 1: Astonish -> Confuse Ray
Move 2: Constrict -> Gastro Acid
Move 3: Acid -> Ancient Power
Move 4: Ingrain -> Energy Ball

Competitive Battling Lileep

Lileep is the basic form of a two-stage Pokemon. As such it does not see much play in competitive battling. It does see use in the Little Battle Tier.

Long Lasting Lileep

EV: Sp Def:252 / HP: 252 / Sp Atk: 8
Nature: Calm (SpD+/Atk-)

Move 1: Giga Drain (Grass 60/100 TM19)
Move 2: Substitute (Normal/Status TM90)
Move 3: Ancient Power (Rock 60/100 Lvl 43)
Move 4: Recover (Normal/Status Egg)

With this Pokemon you start by using substitute and then follow it up with either Recover or one of your offensive moves. In subsequent turns you can use Giga Drain to cause damage and restore lost HP. Ancient Power performs admirably as a secondary STAB move for those Pokemon that resist Giga Drain.

Remember, this Pokemon will not be facing the power hitters of the competitive battling scene. Some might wonder why I have not placed Toxic on this Lileep. The simple answer is that because Lileep will be running in the level 1 – 5 range the effectiveness of Toxic will be lowered to the point where it is not as effective as it is at higher levels.

Other types of Lileep

I request that if you have any other ideas for a Lileep move pool to please leave them in the comments below. As good move pools are suggested I will update this article accordingly.

Boulder Gym Week Presents: Lileep

March 9, 2009 | 55 Comments

In continuance of Boulder Gym Week, a new pokemon has emerged from the rocks to provide a great wall for your pokemon team.  With a base HP of 86, Def of 97 and Sp. Def of 107, Cradily will be a pokemon to reckon with during a battle.  Add it to a sandstorm team and Cradily has a 50% increase in Sp. Def. making it a great special wall.  All Lileep given away this evening will have a Sassy (+Sp. Def, – Speed) nature and all will have a 31 IV in Sp. Def, allowing for a maximum value in Sp. Def. once he/she has gone through EV training.

Toxic

Poison the pokes that come in to prevent them from sticking around doing damage and with the ability suction cup, no one is going to Roar or Whirlwind you outta there.

Confuse Ray

What’s worse than having to face a wall?  How about having to face a wall with 1/4 chance of hitting them. Once they are confused, they either wait around to be hit or force a swithc out, hopefully having the new poke hitting the obstacles already in place .

Energy Ball

A special attack move with a STAB power 80 that will do some damage to those who wish to switch in.

Ancient Power

A power 60 STAB Rock move that has a 10% chance to raise all your Lileep/Cradily’s stats, making it a beast to have to deal with in battle.

Rules

- Please leave your name and friend code in a post below.
- Only one request per person. No duplicates will be given out.
- Be in the Wi-Fi zone at 7:30pm (CST) on Thurs. March 12, 2009
- Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.
- Any items are greatly appreciated (especially rare candies) but not required.
- Please no eggs.
- No trades to evolve pokemon will be accepted. The pokemon you trade to me I will keep.
- Please pay attention to the comments under this event while the event is going on. I will try to contact those that I am having trouble connecting too via the comments section.

Thanks for viewing and hope to see you at the event!

My Information

Narnad
3823 7154 4296

Pokemon Farming: Snover!

December 17, 2008 | 26 Comments

Snover is an odd looking little pokemon that somewhat resembles a pine tree. It’s typing Grass/Ice is unique only to it and it’s evolution Abomasnow. What’s even more unique is it’s ability Snow Warning, which instantly summons a permanent hail storm. This ability alone makes Snover a must have for Hail teams. At level 40 Snover evolves into the fairly sturdy Abomasnow. Abomasnow can serve multiple purposes for a hail team aside from initiating the hail storm. It’s capable of performing the role of a solid physical, special or mixed attacker. The Snover I’ve bred for you are Sassy(Sp def +, Speed -) and have either a 30 or 31 in special defense. Since the nature i’ve chosen are is neutral to both attack these guys can serve a mixed attackers. Their move set is:

Leech Seed: The user plants seeds on the opponent and that saps the foe’s Hp each turn. An awesome attack for wearing down opponents in conjunction with the Hail chipping away at them each turn. This move is best used with Spikes and Stealth Rock to rack up residual damage.

Protect: A move that evades all attacks. You can use this attack to scout move sets or after the you seeded them to get some Leech seed damage and get a little more leftovers recovery for your frozen plant.

Seed Bomb: I’m sure the recoil of Wood Hammer puts a few of you off. Seed Bomb give you another viable grass STAB option that still does a solid amount of damage.

Blizzard: One of the big attractions to Abomasnow is the 100% accurate STABed Blizzard, thank to Snow Warning. It’s sure to leave your foe shaking.

Rules:
Please leave your name and FC, even if we traded before I will need it again.
Only 1 Pokémon per person
If you prefer a particular gender or ability tell me, this is on the first come first serve basis.
Please do not trade me eggs
Be in the Wi-Fi zone at 2pm(PST), on December 20th.
Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.
Iitems(rare candies or water stones) are very appreciated but not required.
If you are new to our site, your first comment will be moderated. Don’t worry if your post doesn’t show, we will get to it in time, and you will not miss out!

My Information:
Glacier/ 1160 6656 0190

For ease of trading here are the time conversions for 2pm Pacific Standard Time(courtesy of Trombones13)
2pm PST
4pm CST
5pm EST
10pm London
9am Sydney (on 12/21 locally)

If you cannot make the event in time please visit this thread and post requesting a leftover Snover.

Pokémon Farming: Snover!

August 7, 2008 | 44 Comments

August 8, 2008

As we kick off our special “Winter in August” event here at Pokefarm, what better way to start than with the Pokémon that brings winter with him wherever he goes?

Snover is “can do” little Pokémon with the odd typing of Grass and Ice. While their speed is nothing to write home about, their offensive options are impressive despite a limited move selection. Their Snow Warning power creates a massive hail storm on the field with their first appearance that will never wind down of it’s own accord. With a fierce selection of attacks on both the physical and special end of the spectrum Snover and his Evolution Abomasnow can put a big dent in just about anyone if they get a chance to act.

These Snover are mixed sweepers with a variety of powerful physical and special attacks. While these mixed sweepers come in a random assortment of natures, all have a 31 IV in speed. As a mixed attacker appreciates just about any of their stats, all will be holding a Starf Berry (which boosts a random stat when Snover drops to 1/4 HP).

Their move sets are as follows:

Blizzard: With a mighty 120 power, and hitting both opponents in a double battle but not affecting your side, Blizzard takes it’s place among the most powerful attacks in the game. It’s normally rather lackluster 70 accuracy is wiped away in Snover’s Hail, not only making Blizzard automatically hit but also giving Snover a roughly 25% chance of hitting through Protect or Detect! You really don’t want to get attacked with a Auto-hitting, STABed Blizzard!

Wood Hammer: A strong special attack like Blizzard may give people the idea to bring a Pokémon with a good special defense to resist it. If they try it, you can hit them with Wood Hammer. With 120 power and 100 accuracy Wood Hammer’s powerful physical damage really packs a wallop. Just be careful as Snover takes backlash when he connects.

Ice Shard: One of Snover’s main weaknesses is his lackluster speed. With Ice Shard you will have attack priority to get those hits before your opponent has a chance to try anything funny.

Protect: Snover’s other main problem are all the type weaknesses he picks up from his Grass/Ice typing. With Protect you can scout out your opponent in relative safety for a round while the hail picks away at them.

Rules:
Post your name and FC (even if we’ve traded before I will need it again)
Only 1 Pokémon per person
If you prefer a particular gender tell me, this is on the first come first serve basis.
Get a Pokémon to trade (No eggs, though I will take anything and any Pokémon, items like Rare Candies, TMs, and Heart Scales are always appreciated!)
Be in the Wi-Fi zone at 5pm(CST) Friday, August 8th.
Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.
If you are new to our site, your first comment will be moderated. Don’t worry if your post doesn’t show, we will get to it in time, and you will not miss out!

My Information:
Trainer: Jhamin
FC: 4468-2399-7638

I look foreword to seeing everyone in the trade room!
~Jhamin
Pokefarm Gym Leader

Pokemon Farming: Shroomish

March 30, 2008 | 52 Comments

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This time in Pokemon farming: Shroomish, the Mushroom Pokemon!

And the Shroomish for this event are bred ready to grow up to be a nasty Breloom, a Grass and Fighting Pokemon. Breloom is an interesting Poke, it has a nice attack stat, and has a fun move set where you can use Spore (puts your opponent asleep for sure) and Focus Punch (two turn hit, where your opponent cannot hit you first or it flinches). Breloom can do a wide array of mess up your foe!

What stinks about breeding a whole bunch of baby Shroomish is that they lack the ability to learn handy moves like Focus Punch or Stone Edge (to take care of those flyers!), those mean little moves can only occur in the more vicious Breloom. Well, what do you get from these babies if you can’t get those moves? How about these?

  • Spore (never fails to put your opponent to sleep!)
  • False Swipe (egg move, 40 Attack, always leaves your opponent with 1 HP)
  • Seed Bomb (STAB 80 Attack)
  • Leech Seed (Plants seeds that sap HP from your opponent every time)

Spore is the handy move I’ve bred in there for all of you! Both parents need to know Spore for it to be passed down and they both learn it, in their unevolved, Shroomish forms, at level 45! Spore and False Swipe is also useful for catching Pokes, like in chaining for shinies. Just evolve these Shroomish to Breloom at Level 23, and teach him some really cool moves.

Shroomish have 2 abilities: Poison Heal, restores HP while being poisoned, and Effect Spore, when contact with Shroomish may cause Paralysis, Poisoning or Sleep. They will all be Adamant nature, which raises Attack, while lowering Sp. Attack.

Want one of these can’t-wait-to-grow-up Shroomish? Here’s what you can do:

  • Comment with your Name and Friend Code
    • Even if we have traded before, I need your information again!
  • Get a Pokemon to trade (preferably non-Sinnoh, though I will take anything, items like Rare Candies and TMs are always appreciated!)
  • Be in the Wi-Fi zone at 7pm ET (New York Time) on April 2 (Wednesday)
  • Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.
  • If you are new to our site, your first comment will be moderated. Don’t worry if your post doesn’t show, we will get to it in time, and you will not miss out!

My Information:

Trainer name: God

Friend Code: 5369 6895 7194

See you all Wednesday!

Pokemon Farming: Forum Special: Chikorita

March 10, 2008 | 67 Comments

Todays pokemon offering is Chikorita, a great starting pokemon from the Johto region. This little weed will eventually evolve into a very formidable "Red Ring of Terror" known as Maganium.

Chikorita/Bayleaf/Maganium have very good defensive stats but only slightly decent attack stats. For this reason, I stuck with producing all with the nature Bold which allows 10% to the Defense stat and reduces the max Attack value by 10%. The below move set is aimed at utilizing the Special Attack so the loss of those extra points will not hinder his effectiveness.

All chikoritas and the subsequent evolutions have the ability Overgrowth. Overgrowth causes a 50% raise in damage caused by Grass moves when the users HP falls to or below 1/3 its max.

Move set

Leech Seed – accuracy 90% 10PP – seeds a fow and then drains 1/16 of their max life every turn.

Protect – accuracy 100% 10PP – Goes first, completely protects from any damage this turn. Accuracy is halved each time this move is used in succession.
Grass Knot – SpA -accuracy 100% 20PP- Hits heavier opponents for more damage, with a max of 120 power.
Ancient Power – SpA – power 60, accuracy 100% 5PP – Rock attack with a 10% chance of raising all stats.

This set will work great as a staller as well as on great big walls. Leech seed the high HP walls and steal 1/16 their life to help revive yourself. Along with leftovers attached which also recovers 1/16, you will be drawing double HP recovery for a total of 1/8+ per turn. Using protect as your second move allows your poke to recover a whopping 1/4+ of its life for free, hopefully replenishing the hit you took to dispense your leech seed.

Once you are set up, the use of Grass Knot will help with the destruction of large walls and help to prevent the switching in of larger pokemon. Grass Knot has a gradient of damage based on the weight of the opponent pokemon, shown below

Below 10 kg: 20 power
10.1 kg – 25 kg: 40 power
25.1 kg – 50 kg: 60 power
50.1 kg – 100 kg: 80 power
100.1 kg – 200 kg: 100 power
200.1 kg and up: 120 power

The final move is to help protect against the weakness of chikorita. The rock move Ancient Power will hit four of its five 2x weakness (Ice, Bug, Flying and Fire) for 2x damage, helping to keep your chikorita/bayleaf/manganium up and running longer.

How to get one:

1. Comment with your Name and Friend Code
2. Get a Pokemon to trade, preferably holding an item. Heartscales and rare candies are much appreciated for future breeding projects.
3. Be in the Wi-Fi zone at 6pm CST (Chicago Time) on March 14th (Friday)
4. Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.

My Information

Trainer Name: Narnad

Friend Code: 3823 7154 4296

Excelsior!

Narnad is not only an excellent breeder but also a Gym Leader on the forum. You can challenge Narnad for the Relic Gym Badge as well as visit the Farmer on the Dell forum farm to see more of these amazing Pokemon

Pokemon Farming: Tropius

January 25, 2008 | 62 Comments

Tropius

How does that Pokemon fly?

When Pokemon Ruby and Sapphire came out some of us were surprised that another Grass/Flying Pokemon had been added to the game. (Hoppip was the first.) So here was have Tropius, the fruit Pokemon!

Tropius

This Pokemon will have one of two Abilities:

  • Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.

  • Solar Power: Pokémon’s Special Attack raises to 1.5 times but HP decreases every turn.
    Move Set

  • Grass Knot – Grass – Special: The heavier the foe the more damage this move does.
  • Air Slash – Flying – Special: Power 75 and Accuracy 9%: 30% chance of causing Flinch.
  • Body Slam – Normal – Physical: Power 85 and Accuracy 100 : 30% chance of causing Paralyze.
  • Earthquake – Ground – Physical: Power 100 and Accuracy 100 : Hits everyone on the field.

Tropius’s main problem is Ice Pokemon. Tropius has a 4X weakness to Ice types. None of the move on this Tropius are of much use against an Ice type Pokemon so please keep that in mind when using Tropius.

Tropius also has 2X weakness against Fire, Poison, Flying and Rock Pokemon. Lucky for you Earthquake is very effective against Fire and Poison Pokemon, Grass Knot will take out most Rock Pokemon (who are often heavy). The only typing that you do not have an effective attack against is Flying.

When I started this project I wanted to see just what I could do with Tropius. Two of the moves on him are from TMs but I did not want to use up a TM is possible. With that in mind I bred my first female Tropius with my Torterra to pass on Earthquake. Sadly no Pokemon learn Grass Knot by leveling up so I had to burn a TM for that one.

Now that I had the TM moves that I wanted I looked over Tropius’s level up moves and decided on Air Slash and Body Slam. Tropius learns Body Slam at level 37 and Air slash at level 47. Because both parents must have matching level up moves in order to pass them on to their offspring I had to level up two Pokemon to level 47. Yes, it took some time to do so. It is also important to note that the next move learned (Solar Beam) pops up at level 51. Why is this important? Because, if you leave them in the day care popping out eggs for too long that move will be learned and will replace one of the other moves that they know!

After breeding up a large number of eggs I had to work to hatch all of those eggs. At close to 4100 steps each (even with an egg-hatching Pokemon in the party) it was quite some time before all of these kids were ready.

Rules
1. I will take any Pokemon you want to give me.
2. The Pokemon you trade to me should be holding something.
3. I prefer berries over all other items.
4. The only exception to berries are the two items that Magby/Elekid hold when caught in the wild.
5. When you leave your information in the comments below your trainer name must be correct. When I do the trading I refer to the comments on the site to see who gets what.
6. When you enter the Wi-Fi zone select the trade option and wait for me to select you.
7. If you can, be early. I am sometimes on early.
8. Don’t be afraid to trade amongst yourselves.

My information:
Trainer: Betty
Friend Code: 2878 8651 3556

    Instructions

  • Have something to trade to me
  • Be in the Wi-Fi zone Saturday January 26, 2008 at 9:00 AM New York Time
  • Be ready




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