Pokedex

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Pokemon Information

#99
Kingler
Base Power: 475

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Bubble
20
100
30
10% chance of lowering opponents Speed by 1 stage
1 Mud Sport
0
100
15
As long as user remains in battle, all Electric type moves do half damage
5 Vicegrip
55
100
30
Damages the opponent
9 Leer
0
100
30
Lowers opponents Defense by 1 stage
11 Harden
0
0
30
Raises Defense by 1 stage
15 Bubblebeam
65
100
20
10% chance of lowering opponents Speed by 1 stage
19 Mud Shot
55
95
15
Lowers opponents Speed by 1 stage
21 Metal Claw
50
95
35
10% chance of raising users Attack by 1 stage
25 Stomp
65
100
20
30% chance of making opponent flinch, double damage to Pokemon who used Minimize
32 Protect
0
0
10
Evades attacks that turn, always attacks first, success rate halves if used consecutively
37 Guillotine
0
30
5
Makes opponent faint, doesn’t work on higher leveled Pokemon
44 Slam
80
75
20
Damages the opponent
51 Brine
65
100
10
Inflicts twice the damage if the foes HP is 1/2 or less
56 Crabhammer
90
85
10
Has a high critical hit ratio
63 Flail
127
100
15
The fewer the HP the user has left, the more powerful the attack (At full health, 20 AP, at 1 HP, 200 AP).

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Blizzard
120
70
5
10% chance of freezing the opponent
Brick Break
75
100
15
The effects of Reflect and Light Screen are removed
Hail
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; Blizzards accuracy becomes 100%
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Hyper Beam
127
90
5
Attack on first turn, recharge on second
Ice Beam
95
100
10
10% chance of freezing the opponent
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Thief
40
100
10
Steals opponents held item
Water Pulse
60
100
20
20% chance of confusing the opponent
Brine
65
100
10
Inflicts twice the damage if the foes HP is 1/2 or less
Fling
0
100
10
Throws held item; power and effect varies based on held item
X-Scissor
80
100
15
No extra effect beyond causing damage
Cut
50
95
30
No effect.
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Surf
95
100
15
No effect.
Dig
60
100
10
Burrows underground and evades most attacks first turn, attacks on second
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
False Swipe
40
100
40
Leaves opponent with at least 1 HP
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
55
130
115
50
50
75