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Pokedex

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Pokemon Information

#95
Onix
Base Power: 385

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Bind
15
75
20
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn
1 Harden
0
0
30
Raises Defense by 1 stage
1 Mud Sport
0
100
15
As long as user remains in battle, all Electric type moves do half damage
1 Tackle
35
95
35
Damages the opponent
6 Screech
0
85
40
Lowers opponents Defense by 2 stages
9 Rock Throw
50
90
15
Damages the opponent
14 Rage
20
100
20
If the user is damaged after using this move, increases users Attack by 1 stage
17 Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
22 Sandstorm
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ground, Rock or Steel types
25 Slam
80
75
20
Damages the opponent
30 Rock Polish
0
0
20
Raises Speed 2 levels
33 Dragonbreath
60
100
20
30% chance of paralyzing the opponent
38 Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
41 Sand Tomb
15
70
15
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn
46 Double-Edge
120
100
15
1/4 damage recoil
49 Stone Edge
100
80
5
Has a high chance of causing a critical hit

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Roar
0
100
20
Switches opponent with another random one from their team, always attacks last
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Sandstorm
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ground, Rock or Steel types
Taunt
0
100
20
Prevents the opponent from using non-damaging moves
Torment
0
100
15
Prevents the same move from being used twice in succession
Dragon Pulse
90
100
10
No extra effect beyond damaging foe
Flash Cannon
80
100
10
Has 10% chance of lowering foes Special Defense by 1 level
Gyro Ball
0
100
5
The lower your Speed compared to your foe, the more damage this move inflicts (max 150)
Payback
50
100
10
Doubles the damage if it hits a Pokemon that hit your Pokemon in the same turn
Rock Polish
0
0
20
Raises Speed 2 levels
Stealth Rock
0
0
20
Damages foe that switches in; effect persists until battle is over; damage affected by type
Stone Edge
100
80
5
Has a high chance of causing a critical hit
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Rock Climb
90
85
20
Has 20% chance of causing Confuse; allows party to climb rocky slopes outside of battle
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Dig
60
100
10
Burrows underground and evades most attacks first turn, attacks on second
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Explosion
127
100
5
Causes user to faint
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Rock Blast
25
80
10
Attacks 2-5 times in one turn
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rollout
30
90
20
Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl
Block
0
100
5
Opponent cannot switch while user is in battle
Defense Curl
0
0
40
Raises Defense by 1 stage, doubles the power of Rollout
Explosion
127
100
5
Causes user to faint
Flail
127
100
15
The fewer the HP the user has left, the more powerful the attack (At full health, 20 AP, at 1 HP, 200 AP).

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
35
45
160
30
45
70