Pokedex

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Pokemon Information

#55
Golduck
Base Power: 500

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Scratch
40
100
35
Damages the opponent
1 Water Sport
0
100
15
As long as user remains in battle, all Fire type moves do half damage
5 Tail Whip
0
100
30
Lowers opponents Defense by 1 stage
9 Water Gun
40
100
25
Damages the opponent
14 Disable
0
55
20
Temporarily prevents opponent from using the attack they used last
18 Confusion
50
100
25
10% chance of confusing the opponent
22 Water Pulse
60
100
20
20% chance of confusing the opponent
27 Fury Swipes
18
80
15
Attacks 2-5 times in one turn
31 Screech
0
85
40
Lowers opponents Defense by 2 stages
37 Psych Up
0
0
10
Copies all stat-changers that the opponent used
44 Zen Headbutt
80
90
15
Has 20% chance of causing Flinch
50 Amnesia
0
0
20
Raises Special Defense by 2 stages
56 Hydro Pump
120
80
5
Damages the opponent

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Blizzard
120
70
5
10% chance of freezing the opponent
Brick Break
75
100
15
The effects of Reflect and Light Screen are removed
Calm Mind
0
0
20
Raises Special Attack and Special Defense by 1 level each
Hail
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; Blizzards accuracy becomes 100%
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Hyper Beam
127
90
5
Attack on first turn, recharge on second
Ice Beam
95
100
10
10% chance of freezing the opponent
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Psychic
90
100
10
10% chance of lowering opponents Special Defense by 1 stage
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Water Pulse
60
100
20
20% chance of confusing the opponent
Brine
65
100
10
Inflicts twice the damage if the foes HP is 1/2 or less
Fling
0
100
10
Throws held item; power and effect varies based on held item
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Surf
95
100
15
No effect.
Waterfall
80
100
15
Damages the opponent
Rock Climb
90
85
20
Has 20% chance of causing Confuse; allows party to climb rocky slopes outside of battle
Focus Blast
120
70
5
Has a 10% chance of lowering a foes Special Defense 1 level
Focus Punch
127
100
20
A pre-emptive charged attack that fails if damaged during the turn
Aerial Ace
60
100
20
Negates evasion and accuracy modifiers
Shadow Claw
70
100
15
Has a high chance for a critical hit
Dig
60
100
10
Burrows underground and evades most attacks first turn, attacks on second
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Flash
0
70
20
Lowers opponents Hit Ratio ability down one stage.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
80
82
78
95
80
85