Pokedex

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Pokemon Information

#52
Meowth
Base Power: 290

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Growl
0
100
40
Lowers opponents Attack by 1 stage
1 Scratch
40
100
35
Damages the opponent
6 Bite
60
100
25
30% chance of making the opponent flinch
9 Fake Out
40
100
10
Makes the opponent flinch if move is used first
14 Fury Swipes
18
80
15
Attacks 2-5 times in one turn
17 Screech
0
85
40
Lowers opponents Defense by 2 stages
22 Faint Attack
60
0
20
Negates evasion and accuracy modifiers
25 Taunt
0
100
20
Prevents the opponent from using non-damaging moves
30 Pay Day
40
100
20
Gain extra money after battle
33 Slash
70
100
20
Has a high critical hit ratio
38 Nasty Plot
0
0
20
Raises Special Attack 2 levels
41 Assurance
50
100
10
Doubles the moves strength if the opponent is already damaged this turn.
46 Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
49 Night Slash
70
100
15
Has a high chance for a critical hit

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Dream Eater
100
100
15
Gains back HP for 1/2 the damage dealt, only works on sleeping Pokemon
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Shock Wave
60
0
20
If opponent is on screen, hits without fail.
Snatch
0
100
10
Takes your opponents move and uses it on them
Taunt
0
100
20
Prevents the opponent from using non-damaging moves
Thief
40
100
10
Steals opponents held item
Thunder
120
70
10
10% chance of paralyzing the opponent
Thunderbolt
95
100
15
10% chance of paralyzing the opponent
Torment
0
100
15
Prevents the same move from being used twice in succession
Water Pulse
60
100
20
20% chance of confusing the opponent
Dark Pulse
80
100
15
Has 20% chance of causing Flinch
Payback
50
100
10
Doubles the damage if it hits a Pokemon that hit your Pokemon in the same turn
U-turn
70
100
20
Attack foe and then switch out attacker for another Pokemon
Cut
50
95
30
No effect.
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Aerial Ace
60
100
20
Negates evasion and accuracy modifiers
Shadow Ball
80
100
15
20% chance of lowering opponents Special Defense by 1 stage
Shadow Claw
70
100
15
Has a high chance for a critical hit
Dig
60
100
10
Burrows underground and evades most attacks first turn, attacks on second
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Flash
0
70
20
Lowers opponents Hit Ratio ability down one stage.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Amnesia
0
0
20
Raises Special Defense by 2 stages
Assist
0
100
20
(2 vs. 2) Randomly uses one of your partners moves; (1 vs. 1) Randomly uses an attack from a random Pokemon in your party.
Charm
0
100
20
Lowers opponents Attack by 2 stages
Flail
127
100
15
The fewer the HP the user has left, the more powerful the attack (At full health, 20 AP, at 1 HP, 200 AP).
Hypnosis
0
60
20
Puts the opponent to Sleep
Odor Sleuth
0
100
40
Removes the effects of all Evasion and Accuracy modifiers used so far
Psych Up
0
0
10
Copies all stat-changers that the opponent used
Spite
0
100
10
Lowers PP of opponents last attack by 2-5
Last Resort
127
100
5
Attack can only be used after all other learned moves have been used
Punishment
0
100
5
Inflicts higher damage the more the foes has raised their stats

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
40
45
35
40
40
90