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Pokemon Information

#467
Magmortar
Base Power: 540

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Leer
0
100
30
Lowers opponents Defense by 1 stage
1 Smog
20
70
20
40% chance of poisoning the opponent
1 Thunderpunch
75
100
15
10% chance of paralyzing the opponent
7 Ember
40
100
25
10% chance of burning the opponent
10 Smokescreen
0
100
20
Lowers opponents Accuracy by 1 stage
16 Faint Attack
60
0
20
Negates evasion and accuracy modifiers
19 Fire Spin
15
70
15
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn
25 Confuse Ray
0
100
10
Confuses the opponent
28 Fire Punch
75
100
15
10% chance of burning the opponent
37 Lava Plume
80
100
15
Has 30% chance of causing Burn; will thaw a target with the Freeze condition
43 Flamethrower
95
100
15
10% chance of burning the opponent
52 Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
58 Fire Blast
120
85
5
10% chance of burning the opponent
67 Hyper Beam
127
90
5
Attack on first turn, recharge on second

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Brick Break
75
100
15
The effects of Reflect and Light Screen are removed
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Psychic
90
100
10
10% chance of lowering opponents Special Defense by 1 stage
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Taunt
0
100
20
Prevents the opponent from using non-damaging moves
Thief
40
100
10
Steals opponents held item
Thunderbolt
95
100
15
10% chance of paralyzing the opponent
Torment
0
100
15
Prevents the same move from being used twice in succession
Fling
0
100
10
Throws held item; power and effect varies based on held item
Focus Blast
120
70
5
Has a 10% chance of lowering a foes Special Defense 1 level
Focus Punch
127
100
20
A pre-emptive charged attack that fails if damaged during the turn
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Fire Blast
120
85
5
10% chance of burning the opponent
Flamethrower
95
100
15
10% chance of burning the opponent
Overheat
127
90
5
Lowers users SPECIAL ATTACK ability down two stages.
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Will-O-Wisp
0
75
15
Burns the opponent
Solarbeam
120
100
10
Take in sunlight first turn, attack on second
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
75
95
67
125
95
83