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Pokemon Information

#455
Carnivine
Base Power: 454

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Bind
15
75
20
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn
1 Growth
0
0
40
Raises Special Attack by 1 stage
7 Bite
60
100
25
30% chance of making the opponent flinch
11 Vine Whip
35
100
10
Damages the opponent
17 Sweet Scent
0
100
20
Lowers opponents Evasion by 1 stage
21 Ingrain
0
100
20
HP recovers every turn, but user cannot be switched out
27 Faint Attack
60
0
20
Negates evasion and accuracy modifiers
31 Spit Up
100
100
10
Deals damage depending on how much energy your Pokemon has stockpiled
31 Stockpile
0
0
10
Stores energy (can only be used three times)
31 Swallow
0
0
10
Recovers HP depending on how much energy your Pokemon has stored
37 Crunch
80
100
15
20% chance of lowering opponents Special Defense by 1 stage
41 Wring Out
0
100
5
Inflicts higher damage the higher the foes HP (max 120)
47 Power Whip
120
85
10
No extra effect beyond damage

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Thief
40
100
10
Steals opponents held item
Fling
0
100
10
Throws held item; power and effect varies based on held item
Payback
50
100
10
Doubles the damage if it hits a Pokemon that hit your Pokemon in the same turn
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Bullet Seed
10
100
30
Attacks 2-5 times in one turn
Energy Ball
80
100
10
Has 10% chance of lowering the foes Special Defense 1 level
Giga Drain
60
100
5
Gains back HP for 1/2 the damage dealt
Grass Knot
0
100
20
The heavier the foe, the higher the attacks power
Solarbeam
120
100
10
Take in sunlight first turn, attack on second
Sludge Bomb
90
100
10
30% chance of poisoning the opponent
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Cut
50
95
30
No effect.
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Flash
0
70
20
Lowers opponents Hit Ratio ability down one stage.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Leech Seed
0
90
10
Sucks health from opponent until they switch or are KO’ed
Magical Leaf
60
0
20
Negates evasion and accuracy modifiers
Razor Leaf
55
95
25
Has a high critical hit ratio
Sleep Powder
0
75
15
Puts the opponent to Sleep
Stun Spore
0
75
30
Paralyzes the opponent
Synthesis
0
0
5
Restores 1/4 of max HP in Rain Dance, Sandstorm or Hail; Restores 2/3 of max HP in Sunny Day, Restores 1/2 of max HP otherwise
Worry Seed
0
100
10
Changes Ability into Insomnia; doesnt work if original Ability is Truant

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
74
100
72
90
72
46