Pokedex

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Pokemon Information

#427
Buneary
Base Power: 350

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Defense Curl
0
0
40
Raises Defense by 1 stage, doubles the power of Rollout
1 Foresight
0
100
40
Removes the effects of all Evasion and Accuracy modifiers used so far
1 Pound
40
100
35
Damages the opponent
1 Splash
0
0
40
Doesn’t do anything (But we still love it)
6 Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
13 Frustration
102
100
20
Power is greater when Pokémon is not happy.
16 Quick Attack
40
100
30
Always attacks first
23 Jump Kick
70
95
25
If it misses, user receives 1/8 the damage they would have dealt
26 Baton Pass
0
0
40
Pokemon that receives the Baton Pass gains all stat improvements of last one
33 Agility
0
0
30
Raises Speed by 2 stages
36 Dizzy Punch
70
100
10
20% chance of confusing the opponent
43 Charm
0
100
20
Lowers opponents Attack by 2 stages
46 Bounce
85
85
5
Attacks over two turns. In the first turn, user does not take any damage
53 Healing Wish
0
0
10
Heals next Pokemon completely but causes you to faint

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Shock Wave
60
0
20
If opponent is on screen, hits without fail.
Thunder Wave
0
100
20
Paralyzes the opponent
Thunderbolt
95
100
15
10% chance of paralyzing the opponent
Water Pulse
60
100
20
20% chance of confusing the opponent
Charge Beam
50
90
10
Has 70% chance of raising Special Attack 1 level
Fling
0
100
10
Throws held item; power and effect varies based on held item
Drain Punch
60
100
5
Damages foe and restores own HP equal to 1/2 of inflicted damage
Focus Punch
127
100
20
A pre-emptive charged attack that fails if damaged during the turn
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Fly
70
95
15
Fly up high first turn and evade most attacks, attack on second
Shadow Ball
80
100
15
20% chance of lowering opponents Special Defense by 1 stage
Grass Knot
0
100
20
The heavier the foe, the higher the attacks power
Solarbeam
120
100
10
Take in sunlight first turn, attack on second
Dig
60
100
10
Burrows underground and evades most attacks first turn, attacks on second
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Cut
50
95
30
No effect.
Cut
50
95
30
No effect.
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Fake Tears
0
100
20
Lowers opponents Special Defense by 2 stages
Thunderpunch
75
100
15
10% chance of paralyzing the opponent
Switcheroo
0
100
10
Switches foes held item with yours
Low Kick
0
100
20
Causes more damage the heavier the opponent is
Sky Uppercut
85
90
15
Can hit opponent while they are up in the air
Ice Punch
75
100
15
10% chance of freezing the opponent
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Double hit
35
90
10
Attacks twice per turn
Encore
0
100
5
Forces opponent to use the attack they used last for the next 2-6 turns
Fake Out
40
100
10
Makes the opponent flinch if move is used first

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
55
66
44
44
56
85