Pokedex

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Pokemon Information

#369
Relicanth
Base Power: 485

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Harden
0
0
30
Raises Defense by 1 stage
1 Tackle
35
95
35
Damages the opponent
8 Water Gun
40
100
25
Damages the opponent
15 Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
22 Yawn
0
100
10
If the opponent stays in battle, it will fall asleep on the following turn
29 Take Down
90
85
20
1/4 damage recoil
36 Mud Sport
0
100
15
As long as user remains in battle, all Electric type moves do half damage
43 Ancientpower
60
100
5
10% chance of raising all of users stats by 1 stage
50 Double-Edge
120
100
15
1/4 damage recoil
57 Dive
60
100
10
Attacks in two turns. The first turn, user does not take damage.
64 Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
71 Hydro Pump
120
80
5
Damages the opponent
78 Head Smash
127
80
5
Inflicts 1/2 damage to user

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Blizzard
120
70
5
10% chance of freezing the opponent
Calm Mind
0
0
20
Raises Special Attack and Special Defense by 1 level each
Hail
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; Blizzards accuracy becomes 100%
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Hyper Beam
127
90
5
Attack on first turn, recharge on second
Ice Beam
95
100
10
10% chance of freezing the opponent
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Sandstorm
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ground, Rock or Steel types
Water Pulse
60
100
20
20% chance of confusing the opponent
Brine
65
100
10
Inflicts twice the damage if the foes HP is 1/2 or less
Rock Polish
0
0
20
Raises Speed 2 levels
Stealth Rock
0
0
20
Damages foe that switches in; effect persists until battle is over; damage affected by type
Stone Edge
100
80
5
Has a high chance of causing a critical hit
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Surf
95
100
15
No effect.
Waterfall
80
100
15
Damages the opponent
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Amnesia
0
0
20
Raises Special Defense by 2 stages
Rock Slide
75
90
10
30% chance of making the opponent flinch
Water Sport
0
100
15
As long as user remains in battle, all Fire type moves do half damage
Aqua Tail
90
90
10
Causes damage.
Magnitude
70
100
30
Random base damage of 10, 30, 50, 70, 90, 110, or 150, double damage to Pokemon using Dig
Mud Slap
20
100
10
Lowers opponents Accuracy by 1 stage

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
100
90
130
45
65
55