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Pokemon Information

#363
Spheal
Base Power: 290

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Defense Curl
0
0
40
Raises Defense by 1 stage, doubles the power of Rollout
1 Growl
0
100
40
Lowers opponents Attack by 1 stage
1 Powder Snow
40
100
25
10% chance of freezing the opponent
1 Water Gun
40
100
25
Damages the opponent
7 Encore
0
100
5
Forces opponent to use the attack they used last for the next 2-6 turns
13 Ice Ball
30
90
20
Attacks for 5 turns, power is doubled each turn, resets if it misses.
19 Body Slam
85
100
15
30% chance of paralyzing the opponent
25 Aurora Beam
65
100
20
10% chance of lowering opponents Attack by 1 stage
31 Hail
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; Blizzards accuracy becomes 100%
37 Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
37 Snore
40
100
15
30% chance of making opponent flinch, can only be used while asleep
43 Blizzard
120
70
5
10% chance of freezing the opponent
49 Sheer Cold
0
30
5
Makes opponent faint, doesn’t work on higher leveled Pokemon

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Blizzard
120
70
5
10% chance of freezing the opponent
Hail
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; Blizzards accuracy becomes 100%
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Ice Beam
95
100
10
10% chance of freezing the opponent
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Water Pulse
60
100
20
20% chance of confusing the opponent
Brine
65
100
10
Inflicts twice the damage if the foes HP is 1/2 or less
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Surf
95
100
15
No effect.
Waterfall
80
100
15
Damages the opponent
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Rock Slide
75
90
10
30% chance of making the opponent flinch
Signal Beam
75
100
15
10% chance of confusing the opponent
Water Sport
0
100
15
As long as user remains in battle, all Fire type moves do half damage
Fissure
0
30
5
Makes opponent faint, doesn’t work on higher leveled Pokemon

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
70
40
50
55
50
25