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Pokemon Information

#332
Cacturne
Base Power: 475

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Absorb
20
100
25
Gains back HP for 1/2 the damage dealt
1 Leer
0
100
30
Lowers opponents Defense by 1 stage
1 Poison Sting
15
100
35
30% chance of poisoning the opponent
1 Revenge
60
100
10
Double the power if the user is damaged before it attacks
9 Growth
0
0
40
Raises Special Attack by 1 stage
13 Leech Seed
0
90
10
Sucks health from opponent until they switch or are KO’ed
17 Sand-Attack
0
100
15
Lowers opponents Accuracy by 1 stage
21 Pin Missile
14
85
20
Attacks 2-5 times in one turn
25 Ingrain
0
100
20
HP recovers every turn, but user cannot be switched out
29 Faint Attack
60
0
20
Negates evasion and accuracy modifiers
33 Spikes
0
0
20
Damages the opponent when they switch
37 Sucker Punch
80
100
5
Causes you to move first in turn when foe selects an attack move
41 Payback
50
100
10
Doubles the damage if it hits a Pokemon that hit your Pokemon in the same turn
45 Needle Arm
60
100
15
30% chance of making the opponent flinch
49 Cotton Spore
0
85
40
Lowers opponents Speed by 2 stages
53 Sandstorm
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ground, Rock or Steel types
57 Destiny Bond
0
0
5
Causes opponent to faint if user faints immediately after using this move

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Brick Break
75
100
15
The effects of Reflect and Light Screen are removed
Bullet Seed
10
100
30
Attacks 2-5 times in one turn
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Hyper Beam
127
90
5
Attack on first turn, recharge on second
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Sandstorm
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ground, Rock or Steel types
Dark Pulse
80
100
15
Has 20% chance of causing Flinch
Embargo
0
100
15
Prevents foe and Trainer from using items for 5 turns
Fling
0
100
10
Throws held item; power and effect varies based on held item
Payback
50
100
10
Doubles the damage if it hits a Pokemon that hit your Pokemon in the same turn
Cut
50
95
30
No effect.
Strength
80
100
15
No effect.
Drain Punch
60
100
5
Damages foe and restores own HP equal to 1/2 of inflicted damage
Focus Blast
120
70
5
Has a 10% chance of lowering a foes Special Defense 1 level
Focus Punch
127
100
20
A pre-emptive charged attack that fails if damaged during the turn
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Energy Ball
80
100
10
Has 10% chance of lowering the foes Special Defense 1 level
Giga Drain
60
100
5
Gains back HP for 1/2 the damage dealt
Grass Knot
0
100
20
The heavier the foe, the higher the attacks power
Solarbeam
120
100
10
Take in sunlight first turn, attack on second
Poison Jab
80
100
20
Has a 30% chance of causing Poison
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Flash
0
70
20
Lowers opponents Hit Ratio ability down one stage.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
70
115
60
115
60
55