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Pokedex

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Pokemon Information

#237
Hitmontop
Base Power: 455

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Revenge
60
100
10
Double the power if the user is damaged before it attacks
1 Rolling Kick
60
85
15
30% chance of making the opponent flinch
6 Focus Energy
0
0
30
User has extra 25% chance for a Critical Hit
10 Pursuit
40
100
20
If the opponent switches the turn this is used, does twice the damage to the switching Pokemon
15 Quick Attack
40
100
30
Always attacks first
19 Triple Kick
10
90
10
Attacks 3 times in one turn with double the previous power each time – if a kick misses, the move ends
24 Rapid Spin
20
100
40
Allows user to break out of Wrap, Whirlpool etc. Removes Spikes, Leech Seed
28 Counter
0
100
20
Pays back damage from Physical attacks that turn double, always attacks last
33 Feint
50
100
10
Clears Protect or Detect conditions when it hits foes who are using wither move
37 Agility
0
0
30
Raises Speed by 2 stages
42 Gyro Ball
0
100
5
The lower your Speed compared to your foe, the more damage this move inflicts (max 150)
46 Detect
0
0
5
Evades attacks that turn, always attacks first, success rate halves if used consecutively
51 Close Combat
120
100
5
Inflicts massive damage but lowers you Defense and Sepcial Defense by 1 level
55 Endeavor
0
100
5
Damage equals your opponents current HP – users current HP

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Brick Break
75
100
15
The effects of Reflect and Light Screen are removed
Bulk Up
0
0
20
Raises Attack and Defense by 1 stage each
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Rock Slide
75
90
10
30% chance of making the opponent flinch
Sandstorm
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ground, Rock or Steel types
Thief
40
100
10
Steals opponents held item
Gyro Ball
0
100
5
The lower your Speed compared to your foe, the more damage this move inflicts (max 150)
Stone Edge
100
80
5
Has a high chance of causing a critical hit
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Aerial Ace
60
100
20
Negates evasion and accuracy modifiers
Dig
60
100
10
Burrows underground and evades most attacks first turn, attacks on second
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
50
95
95
35
110
70