Pokedex

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Pokemon Information

#231
Phanpy
Base Power: 330

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Defense Curl
0
0
40
Raises Defense by 1 stage, doubles the power of Rollout
1 Growl
0
100
40
Lowers opponents Attack by 1 stage
1 Odor Sleuth
0
100
40
Removes the effects of all Evasion and Accuracy modifiers used so far
1 Tackle
35
95
35
Damages the opponent
6 Flail
127
100
15
The fewer the HP the user has left, the more powerful the attack (At full health, 20 AP, at 1 HP, 200 AP).
10 Take Down
90
85
20
1/4 damage recoil
15 Rollout
30
90
20
Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl
19 Natural Gift
0
100
15
Type and power varies by held berry; berry is consumed in the proccess; if no held berry move fails
24 Slam
80
75
20
Damages the opponent
28 Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
33 Charm
0
100
20
Lowers opponents Attack by 2 stages
37 Last Resort
127
100
5
Attack can only be used after all other learned moves have been used
42 Double-Edge
120
100
15
1/4 damage recoil

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Roar
0
100
20
Switches opponent with another random one from their team, always attacks last
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Sandstorm
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ground, Rock or Steel types
Stealth Rock
0
0
20
Damages foe that switches in; effect persists until battle is over; damage affected by type
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Focus Energy
0
0
30
User has extra 25% chance for a Critical Hit
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Ancientpower
60
100
5
10% chance of raising all of users stats by 1 stage
Counter
0
100
20
Pays back damage from Physical attacks that turn double, always attacks last
Fissure
0
30
5
Makes opponent faint, doesn’t work on higher leveled Pokemon
Ice Shard
40
100
30
Causes you to move first in a turn; if opponent uses it too, the higher Speed prevails
Body Slam
85
100
15
30% chance of paralyzing the opponent
Endeavor
0
100
5
Damage equals your opponents current HP – users current HP

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
90
60
60
40
40
40