Pokedex

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Pokemon Information

#226
Mantine
Base Power: 465

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Bubble
20
100
30
10% chance of lowering opponents Speed by 1 stage
1 Bullet Seed
10
100
30
Attacks 2-5 times in one turn
1 Psybeam
65
100
20
10% chance of confusing the opponent
1 Signal Beam
75
100
15
10% chance of confusing the opponent
1 Tackle
35
95
35
Damages the opponent
4 Supersonic
0
55
20
Confuses the opponent
10 Bubblebeam
65
100
20
10% chance of lowering opponents Speed by 1 stage
13 Headbutt
70
100
15
30% chance of making the opponent flinch
19 Agility
0
0
30
Raises Speed by 2 stages
22 Wing Attack
60
100
35
Damages the opponent
28 Water Pulse
60
100
20
20% chance of confusing the opponent
31 Take Down
90
85
20
1/4 damage recoil
37 Confuse Ray
0
100
10
Confuses the opponent
40 Bounce
85
85
5
Attacks over two turns. In the first turn, user does not take any damage
46 Aqua Ring
0
100
20
Recovers your hit points gradually each turn.
49 Hydro Pump
120
80
5
Damages the opponent

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Blizzard
120
70
5
10% chance of freezing the opponent
Bullet Seed
10
100
30
Attacks 2-5 times in one turn
Hail
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; Blizzards accuracy becomes 100%
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Hyper Beam
127
90
5
Attack on first turn, recharge on second
Ice Beam
95
100
10
10% chance of freezing the opponent
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Water Pulse
60
100
20
20% chance of confusing the opponent
Brine
65
100
10
Inflicts twice the damage if the foes HP is 1/2 or less
Surf
95
100
15
No effect.
Waterfall
80
100
15
Damages the opponent
Aerial Ace
60
100
20
Negates evasion and accuracy modifiers
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Hydro Pump
120
80
5
Damages the opponent
Mirror Coat
0
100
20
Pays back damage from Special attacks double, always attacks last
Rock Slide
75
90
10
30% chance of making the opponent flinch
Twister
40
100
20
20% chance of making the opponent flinch
Water Sport
0
100
15
As long as user remains in battle, all Fire type moves do half damage

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
65
40
70
80
140
70