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Pokemon Information

#210
Granbull
Base Power: 450

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Charm
0
100
20
Lowers opponents Attack by 2 stages
1 Scary Face
0
90
10
Lowers opponents Speed by 2 stages
1 Tackle
35
95
35
Damages the opponent
1 Tail Whip
0
100
30
Lowers opponents Defense by 1 stage
1 Fire Fang
65
95
15
Has a 10% chance of causing Flinch or Burn; will thaw target with Freee condition
1 Ice Fang
65
95
15
Has 10% chance of causing Flinch or Freeze
1 Thunder Fang
65
95
15
Has 10% chance of causing Flinch or Paralyze
7 Bite
60
100
25
30% chance of making the opponent flinch
13 Lick
20
100
30
30% chance of paralyzing the opponent
19 Headbutt
70
100
15
30% chance of making the opponent flinch
27 Roar
0
100
20
Switches opponent with another random one from their team, always attacks last
35 Rage
20
100
20
If the user is damaged after using this move, increases users Attack by 1 stage
43 Take Down
90
85
20
1/4 damage recoil
51 Payback
50
100
10
Doubles the damage if it hits a Pokemon that hit your Pokemon in the same turn
59 Crunch
80
100
15
20% chance of lowering opponents Special Defense by 1 stage

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Brick Break
75
100
15
The effects of Reflect and Light Screen are removed
Bulk Up
0
0
20
Raises Attack and Defense by 1 stage each
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Hyper Beam
127
90
5
Attack on first turn, recharge on second
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Roar
0
100
20
Switches opponent with another random one from their team, always attacks last
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Shock Wave
60
0
20
If opponent is on screen, hits without fail.
Taunt
0
100
20
Prevents the opponent from using non-damaging moves
Thief
40
100
10
Steals opponents held item
Thunder
120
70
10
10% chance of paralyzing the opponent
Thunder Wave
0
100
20
Paralyzes the opponent
Thunderbolt
95
100
15
10% chance of paralyzing the opponent
Torment
0
100
15
Prevents the same move from being used twice in succession
Water Pulse
60
100
20
20% chance of confusing the opponent
Fling
0
100
10
Throws held item; power and effect varies based on held item
Payback
50
100
10
Doubles the damage if it hits a Pokemon that hit your Pokemon in the same turn
Stone Edge
100
80
5
Has a high chance of causing a critical hit
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Rock Climb
90
85
20
Has 20% chance of causing Confuse; allows party to climb rocky slopes outside of battle
Focus Blast
120
70
5
Has a 10% chance of lowering a foes Special Defense 1 level
Focus Punch
127
100
20
A pre-emptive charged attack that fails if damaged during the turn
Fire Blast
120
85
5
10% chance of burning the opponent
Flamethrower
95
100
15
10% chance of burning the opponent
Overheat
127
90
5
Lowers users SPECIAL ATTACK ability down two stages.
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Shadow Ball
80
100
15
20% chance of lowering opponents Special Defense by 1 stage
Solarbeam
120
100
10
Take in sunlight first turn, attack on second
Dig
60
100
10
Burrows underground and evades most attacks first turn, attacks on second
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Sludge Bomb
90
100
10
30% chance of poisoning the opponent
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
90
120
75
60
60
45