Pokedex

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Pokemon Information

#131
Lapras
Base Power: 535

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Growl
0
100
40
Lowers opponents Attack by 1 stage
1 Sing
0
55
15
Puts the opponent to Sleep
1 Water Gun
40
100
25
Damages the opponent
4 Mist
0
0
30
Prevents stat reduction
7 Confuse Ray
0
100
10
Confuses the opponent
10 Ice Shard
40
100
30
Causes you to move first in a turn; if opponent uses it too, the higher Speed prevails
14 Water Pulse
60
100
20
20% chance of confusing the opponent
18 Body Slam
85
100
15
30% chance of paralyzing the opponent
22 Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
27 Perish Song
0
0
5
Both Pokemon faint in 3 turns, switching ends effect for that Pokemon
32 Ice Beam
95
100
10
10% chance of freezing the opponent
37 Brine
65
100
10
Inflicts twice the damage if the foes HP is 1/2 or less
43 Safeguard
0
0
25
Prevents the opponent from inflicting status ailments for 5 turns
49 Hydro Pump
120
80
5
Damages the opponent
55 Sheer Cold
0
30
5
Makes opponent faint, doesn’t work on higher leveled Pokemon

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Blizzard
120
70
5
10% chance of freezing the opponent
Dream Eater
100
100
15
Gains back HP for 1/2 the damage dealt, only works on sleeping Pokemon
Hail
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; Blizzards accuracy becomes 100%
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Hyper Beam
127
90
5
Attack on first turn, recharge on second
Ice Beam
95
100
10
10% chance of freezing the opponent
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Psychic
90
100
10
10% chance of lowering opponents Special Defense by 1 stage
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Roar
0
100
20
Switches opponent with another random one from their team, always attacks last
Shock Wave
60
0
20
If opponent is on screen, hits without fail.
Thunder
120
70
10
10% chance of paralyzing the opponent
Thunderbolt
95
100
15
10% chance of paralyzing the opponent
Water Pulse
60
100
20
20% chance of confusing the opponent
Brine
65
100
10
Inflicts twice the damage if the foes HP is 1/2 or less
Dragon Pulse
90
100
10
No extra effect beyond damaging foe
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Surf
95
100
15
No effect.
Waterfall
80
100
15
Damages the opponent
Avalanche
60
100
10
Doubles damage if it hits a Pokemon that hit your Pokemon in the same turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Foresight
0
100
40
Removes the effects of all Evasion and Accuracy modifiers used so far
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Ancientpower
60
100
5
10% chance of raising all of users stats by 1 stage
Dragon Dance
0
0
20
Raises Attack and Speed by 1 stage each
Whirlpool
15
70
15
Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn
Fissure
0
30
5
Makes opponent faint, doesn’t work on higher leveled Pokemon

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
130
85
80
85
95
60