Pokedex

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Pokemon Information

#119
Seaking
Base Power: 450

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Peck
35
100
35
Damages the opponent
1 Tail Whip
0
100
30
Lowers opponents Defense by 1 stage
1 Water Sport
0
100
15
As long as user remains in battle, all Fire type moves do half damage
1 Poison Jab
80
100
20
Has a 30% chance of causing Poison
7 Supersonic
0
55
20
Confuses the opponent
11 Horn Attack
65
100
25
Damages the opponent
17 Water Pulse
60
100
20
20% chance of confusing the opponent
21 Flail
127
100
15
The fewer the HP the user has left, the more powerful the attack (At full health, 20 AP, at 1 HP, 200 AP).
27 Aqua Ring
0
100
20
Recovers your hit points gradually each turn.
31 Fury Attack
15
85
20
Attacks 2-5 times in one turn
40 Waterfall
80
100
15
Damages the opponent
47 Horn Drill
0
30
5
Makes opponent faint, doesn’t work on higher leveled Pokemon
56 Agility
0
0
30
Raises Speed by 2 stages
63 Megahorn
120
85
10
Damages the opponent

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Blizzard
120
70
5
10% chance of freezing the opponent
Hail
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types; Blizzards accuracy becomes 100%
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Hyper Beam
127
90
5
Attack on first turn, recharge on second
Ice Beam
95
100
10
10% chance of freezing the opponent
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Water Pulse
60
100
20
20% chance of confusing the opponent
Surf
95
100
15
No effect.
Waterfall
80
100
15
Damages the opponent
Poison Jab
80
100
20
Has a 30% chance of causing Poison
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
80
92
65
65
80
68