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Pokemon Information

#111
Rhyhorn
Base Power: 345

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Horn Attack
65
100
25
Damages the opponent
1 Tail Whip
0
100
30
Lowers opponents Defense by 1 stage
9 Stomp
65
100
20
30% chance of making opponent flinch, double damage to Pokemon who used Minimize
13 Fury Attack
15
85
20
Attacks 2-5 times in one turn
21 Scary Face
0
90
10
Lowers opponents Speed by 2 stages
25 Rock Blast
25
80
10
Attacks 2-5 times in one turn
33 Take Down
90
85
20
1/4 damage recoil
37 Horn Drill
0
30
5
Makes opponent faint, doesn’t work on higher leveled Pokemon
45 Stone Edge
100
80
5
Has a high chance of causing a critical hit
49 Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
57 Megahorn
120
85
10
Damages the opponent

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Blizzard
120
70
5
10% chance of freezing the opponent
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Ice Beam
95
100
10
10% chance of freezing the opponent
Iron Tail
100
75
15
30% chance of lowering opponents Defense by 1 stage
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Roar
0
100
20
Switches opponent with another random one from their team, always attacks last
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Sandstorm
0
0
10
Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ground, Rock or Steel types
Shock Wave
60
0
20
If opponent is on screen, hits without fail.
Thief
40
100
10
Steals opponents held item
Thunder
120
70
10
10% chance of paralyzing the opponent
Thunderbolt
95
100
15
10% chance of paralyzing the opponent
Dragon Pulse
90
100
10
No extra effect beyond damaging foe
Payback
50
100
10
Doubles the damage if it hits a Pokemon that hit your Pokemon in the same turn
Rock Polish
0
0
20
Raises Speed 2 levels
Stealth Rock
0
0
20
Damages foe that switches in; effect persists until battle is over; damage affected by type
Stone Edge
100
80
5
Has a high chance of causing a critical hit
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Rock Climb
90
85
20
Has 20% chance of causing Confuse; allows party to climb rocky slopes outside of battle
Fire Blast
120
85
5
10% chance of burning the opponent
Flamethrower
95
100
15
10% chance of burning the opponent
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Dig
60
100
10
Burrows underground and evades most attacks first turn, attacks on second
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Poison Jab
80
100
20
Has a 30% chance of causing Poison
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points
Crunch
80
100
15
20% chance of lowering opponents Special Defense by 1 stage
Rock Slide
75
90
10
30% chance of making the opponent flinch
Dragon Rush
100
75
10
Has 20% chance of causing Flinch
Thunder Fang
65
95
15
Has 10% chance of causing Flinch or Paralyze
Counter
0
100
20
Pays back damage from Physical attacks that turn double, always attacks last
Reversal
127
100
15
The fewer the HP the user has left, the more powerful the attack (At full health, 20 AP, at 1 HP, 200 AP).
Fire Fang
65
95
15
Has a 10% chance of causing Flinch or Burn; will thaw target with Freee condition
Magnitude
70
100
30
Random base damage of 10, 30, 50, 70, 90, 110, or 150, double damage to Pokemon using Dig
Ice Fang
65
95
15
Has 10% chance of causing Flinch or Freeze
Crush Claw
75
95
10
50% chance of lowering opponents Defense by 1 stage

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
80
85
95
30
30
25