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Pokemon Information

#106
Hitmonlee
Base Power: 455

Level Up
Level up Move Data

Level
Move
Type
Category
Power
Accuracy
Power Points
1 Double Kick
30
100
30
Strikes twice
1 Revenge
60
100
10
Double the power if the user is damaged before it attacks
5 Meditate
0
0
40
Raises Attack by 1 stage
9 Rolling Kick
60
85
15
30% chance of making the opponent flinch
13 Jump Kick
70
95
25
If it misses, user receives 1/8 the damage they would have dealt
17 Brick Break
75
100
15
The effects of Reflect and Light Screen are removed
21 Focus Energy
0
0
30
User has extra 25% chance for a Critical Hit
25 Feint
50
100
10
Clears Protect or Detect conditions when it hits foes who are using wither move
29 Hi-Jump Kick
85
90
20
If attack misses, user takes 1/8 HP of damage.
33 Mind Reader
0
100
5
Ensures that the next attack will hit
37 Foresight
0
100
40
Removes the effects of all Evasion and Accuracy modifiers used so far
41 Blaze Kick
85
90
10
Has a high critical hit ratio, may inflict Burn on opponent
45 Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
49 Mega Kick
120
75
5
Damages the opponent
53 Close Combat
120
100
5
Inflicts massive damage but lowers you Defense and Sepcial Defense by 1 level
57 Reversal
127
100
15
The fewer the HP the user has left, the more powerful the attack (At full health, 20 AP, at 1 HP, 200 AP).

TM/HM
TM/HM Move Data

Move
Type
Category
Power
Accuracy
Power Points
Brick Break
75
100
15
The effects of Reflect and Light Screen are removed
Bulk Up
0
0
20
Raises Attack and Defense by 1 stage each
Hidden Power
70
100
15
Varies in power and type depending on the users DVs/IVs.
Rain Dance
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeams power is halved
Rest
0
0
10
Recover full health and lose all status ailments, sleep for 2 extra turns
Rock Slide
75
90
10
30% chance of making the opponent flinch
Rock Tomb
50
80
10
Lowers opponents Speed by 1 stage
Thief
40
100
10
Steals opponents held item
Fling
0
100
10
Throws held item; power and effect varies based on held item
Stone Edge
100
80
5
Has a high chance of causing a critical hit
Rock Smash
20
100
15
May lower opponents DEFENSE ability down one stage.
Strength
80
100
15
No effect.
Rock Climb
90
85
20
Has 20% chance of causing Confuse; allows party to climb rocky slopes outside of battle
Focus Blast
120
70
5
Has a 10% chance of lowering a foes Special Defense 1 level
Focus Punch
127
100
20
A pre-emptive charged attack that fails if damaged during the turn
Sunny Day
0
0
5
Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing
Earthquake
100
100
10
Double the power when used on a Pokemon using Dig
Poison Jab
80
100
20
Has a 30% chance of causing Poison
Toxic
0
85
10
Badly Poisons opponent – Poison damage increases each turn
Attract
0
100
15
Attracts Pokemon of opposite gender – 50% chance of their attack failing
Captivate
0
100
20
Lowers opposite-gendered Pokemon Special Attack 2 levels
Double Team
0
0
15
Raises Evasion by 1 stage
Endure
0
0
10
Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses
Facade
70
100
20
Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Frustration
102
100
20
Power is greater when Pokémon is not happy.

Move Tutor
Move Tutor Data

Move
Type
Category
Power
Accuracy
Power Points

Egg
Egg Move Data

Move
Type
Category
Power
Accuracy
Power Points

Base Stat Information
Stat Data

Hit points
Attack
Defense
Special Attack
Special Defense
Speed
50
120
53
35
110
87