Looking at Pokemon: Elekid
February 14, 2009

Elekid is an Electric-type Pokemon from the second generation Pokemon games. Introduced in the Crystal, Silver and Gold games Elekid sits at number 239 of the National Dex and falls into the Baby Pokemon group. This Pokemon can be captured in Pearl and Diamond by having a copy of Fire Red in the GBA slot while visiting Route 204-South Valley Windworks. If you are lucky the Elekid may even be holding an Electirizer!
Elekid comes with the ability Static: 30% chance of opponent becoming Paralyzed after using a direct attack.
Unless you have planned to use Elekid in your starting party you are not likely to get one in the early part of the game because the GBA trick only works after you defeat the Elite Four. The only way to get one prior to completing the single player portion of the game is through trading.
Because Elekid is a baby Pokemon you can not use it for breeding. It can evolve into an Electabuzz at level 30 and an Electivire at any point thereafter. Believe it or not its scores as actually quite good. Its base scores are even better than those of a Pikachu!
With Attack and Special Attack scores in the 60’s and a Speed of 95 Elekid can be a very good pick for your Pokemon team.
Elekid in Adventure Mode
Because Elekid is a baby Pokemon and the base stage for a third stage Pokemon a little bit of planning can go a long way in making this Pokemon a permanent addition to your battle roster.
A base Elekid will come with the moves Leer and Quick Attack. Even though you can’t catch one (and you are likely to breed better moves for it) for the purpose of this article we are going to assume you started with a base Elekid.
Because Elekid’s Attack and Special Attack are very close it pays to keep a mixture of attacks on this guy.
Thundershock (level 7) and Low Kick (level 10) will quickly become two of your main moves. Swift (level 19) is a very nice replacement for Quick Attack. With Elekid being one of the fastest Pokemon around at this point in the game it is more useful to have a move that can hit both opposing Pokemon in a double battle than having a weaker move that always strikes first but only hits one opposing Pokemon.
Shockwave (level 19) will replace Thundershock and Light Screen (level 25) can replace Leer. At level 28 we begin to enter the realm of hard choices.
When Thunderpunch (level 28) becomes available we find ourselves at the first crossroads. Up to now all of our electric attacks have been Special Attacks. Thunderpunch is the first physical Electric move that becomes available. It is more powerful than Shockwave but Shockwave is an automatic hit move. Thunderpunch is also the only physical Electric move in Elekids level-up move pool. I usually hold on to Shockwave at this point.
Discharge (level 34) is another hard choice. More powerful than Shockwave and also has the added effect of hitting all other combatants on the field, that includes your other Pokemon! If you normally have Elekid partner up with a Volt Absorb or a Ground-type Pokemon then Discharge is a good choice. If you don’t take Discharge (or even if you do) Thunderbolt (level 37) soon becomes available. This is followed by Screech (level 43) and the ever powerful (but not always accurate) Thunder (level 46).
Adventure Mode Move Breakdown:
Move 1: Leer -> Light Screen -> Screech
Move 2: Quick Attack -> Swift
Move 3: Thundershock -> Shockwave -> Thunderbolt
Move 4: Low Kick
Competitive Battling Elekid
Elekid is legal for the Little Battle format.
It is highly unlikely that you will ever find yourself in a situation where you choose to field a Elekid in a competitive situation. The only time you will have one of these guys on your team is when a tournament restricts you in some manner. With that in mind I offer the following move set.
Punched-Up Elekid
EV: Atk:252 / Spd: 252 / Def: 8
Nature: Adamant (Atk+/SpA-)
Move Pool:
Move 1: ThunderPunch (Electric 75/100)
Move 2: Ice Punch (Ice 75/100)
Move 3: Fire Punch (Fire 75/100)
Move 4: Brick Break (Fighting 75/100)
All of the moves on this guy are Physical and they are all 100% accurate with a base damage of 75. Thunderpunch is the only one that gets STAB. Ice Punch is there to take out those pesky Ground-type Pokemon who can do Elekid in quite quickly.
Other types of Elekid
I request that if you have any other ideas for an Elekid move pool to please leave them in the comments below. As good move pools are suggested I will update this article accordingly.






hmmm… I never though elekid itself had the good of a level up move pool. Thanks for the info!
cool
thuner punch
ice pounch
brick break
shadow claw!!!