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Single post in Ve3oml's Journal

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Daycare 2024 Update "Breakdown" In Each Hide box Below I have information (from my being confused and talking with others which Have explaind Various parts of the compatibility changes to me) as well as examples that I have Compiled ALL into one spot, I have not mentioned ANY of the users I have spoken to in PM Regarding This update BUT I have included quotes from main update announcement Thread (the compatibility portion) which the main post of thread can be found >>>>>HERE<<<<< Let's start With the Quotes and Explanations

Thread Quotes and Explanations

Compatibility Changes

What is SC?

Under Current System Details Neit Mentions (this is a little hidden in the post unless spacifically looking for it)

QUOTE

"Species Compatibility" (SC)
This is refering to Percentages the SC number is Percentage for example, the current Max Happy boost is 20% OR +20 SC

New Base percentages

Neit Mentiones The following

QUOTE

This means that two individuals of the same species - who would automatically get the full 26 SC from everything matching up - will have a base compatibility of 36 SC while members of the same evolution family (but at different stages) can get up to 34 SC if the evolution is a relatively minor change
To further explain this it means that the "starting point" of base Compatibility of the pair is the same species/evolution in the line will be 36 SC instead of the current 26 sc, and if the evolution diferences are one or 2 above or below eachother it will fluctuate this percentage between 36 SC (perfect match) and 34 SC (Opposite ends of the evolution Line) This Used to (currently is) an issue with trying to pair up for Max % BUT It will not be an Issue in the Update as If you breed at different evolutions, then evolve to match evolutions, The Daycare will adjust the base % Accordingly

Adding Natures into Compatibility

Neit Gives Us the following Information

QUOTE

Nature will be added to compatibility calculations: - If the Pokémon have a shared preference in their Natures, +8 SC - If the Pokémon have a shared dislike in their Natures, +6 SC - These effects stack: if they are the exact same Nature, +14 SC total.
This information is pretty streight forward, BUT if you are Unsure where you can find the information "at a glance" on Natures and Preferences You can find that information on the Wiki >>>>>HERE<<<<< Below is a screenshot of the chart given To read this chart is actually easier than it Looks, In The center is all the Natures, to The left is a list of all flavours with a "+" in front these are the berry preferences, and at the top is the flavours again but with a "-" in front these are the berry dislikes.

Overall Base Compatibility

At the end of the Compatibility changes section Neit states the following overview

QUOTE

This means that the maximum base compatibility of a pair will be two individuals of the same species (or anyone with Ditto) having the same Nature, yielding 80% compatibility. Yes this is lower than the current max of 99%.
I Have examples Below to help show/explain this and to help show/explain WHY base % will not Neccisarily mean a Negative when it comes to compatibility. In short You just add the SC/Percentages together to get your base %

Dynamic Modifier Changes

These SC/Percentages had me very confused for a bit! I had thought you just add and subtract as neccisary like the base% but NO all of these are multiplied to each other and the base, for example, You figure out your base then multiply by any of the following modifiers, then multiply that SUM by another modifier then repeat My examples will furthur explain this. You may calculate these in ANY order AFTER you calculate the base % but this is the order I choose to calculate Base * Low Level * Level gap * Max Happiness * Daycare breeding boost,

Twin eggs

This part HAD confused me for some time so thought to mention it here..... Neit Mentions

QUOTE

if the dynamic modifiers bring a couple to over 100% compatibility, then the "excess" will become a chance of a double breeding chance. This can yield "twin eggs", and such a twin will be referenced on the Summary page, under the parents. Imagine the rarity value of a pair of Twin Shinies, and beyond!
This Means That if you have a TOTAL Breeding % of let's say 110% then you have a 10% chance of getting TWO eggs from a single breeeding cycle

Low Level and Level Gap

Neit simply says

QUOTE

- Low level / level gap modifiers aren't changing.
This simply means there are NO changes to the Current Level Gap and Low Level Modifiers in other words the following still apply -1 SC for every Level Apart the pair are and -1 SC for every level BELOW 50 that the partner is. Low level Equasion = 1-low lwvel as a decimal for example a 5 lvl gap between the lvl of the pokemon that is UNDER lvl 50 and Lvl 50 would be calculatesd as 1-0.05 = 0.95 Level Gap Equasion = 1- Level gap as a decimmal for example a 10 lvl gap between the pair would be calculated as 1-0.10 = 0.90 Essentially the only Numbers That will change are these percentages and the base percentage

Max Happiness

Neit States the following

QUOTE

- Happiness modifier will be based on the fourth-root, not the log-10, of happiness, and scaled so that "default happiness" (70) is the fixed-point. Notably, this buffs a max-happiness couple from a +20% bonus to about a +38% bonus!
This is fairly streight forward but hey it's more happiness for me to max out my happiness! NOTE! This is a Multiplictive % so you base this off of the sume of your previous calculation and calculated as 1+0.38 = 1.38 with the new daycare removing the "non happy pentalty" (the -8% for not max happy) this will just not play a factor when calculating the total percentage.

Daycare Breeding Boost

This is a Key item that can be found in your inventory you receive it as a rank rewared when you rank up to Elite Rank. Neit has stated

QUOTE

- The Daycare Breeding Boost from Rank Rewards will be activated, adding a +20% bonus.
This means that this is FINALLY (i'm soo happy) being "activated" and will give an ADDITIONAL +20 SC Perminatly YAY! again Once you have this it is also calculated Based Off of the sume of your previous calculation and calculated as 1+0.20 = 1.20

Total % Equasion

The different Sections here are broken down above as well as You can see working examples below With Max Happy and Daycare Breeding Boost Base * (1-low level as a decimal) * (1-Level Gap as a Decimal) * (1+0.38) * (1+0.20) Without Max Happy but with Daycare Breeding Boost Base * (1-low level as a decimal) * (1-Level Gap as a Decimal) * (1+0.20)

Examples

Below are A List of different Situations when It comes to my Breeding Pairs Before and after the Update

Different Natures

Lvl 50+ with Max Happiness

For this example let's use my current Base 95% Aegislash Breeding Pair here are my stats on them from the day care: NOW Let's get to what they will be after the update Starting SC = 36 sc Same Species = +10 sc Shared Berry Preferece = +8 SC OT Bonus = +20 SC This gives a total of a base of 74 SC (74%) when I add the dynamic Modifyers It will Look Something Like this Max Happiness = +38 sc = 1+0.38 = 1.38 Daycare Breeding Boost = +20 sc = 1+0.20 = 1.20 So the final equasion would be 74 * 1.38 * 1.20 = 123 sc = 123%

Under Lvl 50 with Max Happiness

For this example Let's use my 93% Arcanine Breeding Pair NOW Let's get to what they will be after the update Starting SC = 36 sc Same Species = +10 sc Shared Berry Dislike = +6 SC OT Bonus = +20 SC This gives a total of a base of 72 SC (72%) when I add the dynamic Modifyers low level= -13 sc = 1-0.13 = 0.87 Level Gap = -50 sc = 1-0.50 = 0.50 Max Happiness = +38 SC = 1+0.38 = 1.38 Daycare Breeding Boost = +20 sc = 1+0.20 = 1.20 The final equasion would be 72 * 0.87 * 0.50 * 1.38 * 1.20 = 52%

Lvl 50+ Without Max Happiness

For This example let's use my 93% Cloyster Pair Here are my stats before the update Streight out of the Day care: Now let's see what these will be after the update: Same Species = 36 SC Same EVolution = +10 sc Seeing as They do not share a preference or dislike there is no Bonus for this OT Bonus = +20 sc This gives a total Base of 66 SC (66%0 And Let's Not Forget the Dynamic Modifiers Daycare Breeding Boost = +20 sc = 1+0.20 = 1.20 This will be the final equasion 66 * 1.20 = 79%

Under Lvl 50 Without Max Happiness

For this example let's use my 91% Golem Pair This is my States In the daycare before the update: Now let's take a look at what they will look like AFTER the update Same species = 36 SC Same Evolution = +10 sc Shared Dislike = +6 sc OT Bonus = +20 SC This gives a Base of 72 SC (72%) Now Let's add those dynamic Modifiers Low level = -18 sc = 1-0.18 = 0.82 level gap = -18 sc = 1-0.18 = 0.82 Day care Breeding Boost = +20 sc = 1+0.20 = 1.20 This would be the final Equasion 72 * 0.82 * 0.82 * 1.20 = 58%

Same Natures

Lvl 50+ Max Happiness

For this example let's use my 94% Mimikyu Pair Here are their stats before the update now Let's see what they may look like after the update Starting SC = 36 sc Same Species = +10 sc SHared Nature = +14 sc OT Bonus = +20 sc This gives a base of 80 sc (80%) Now let's add the dynamic Modifiers Level Gap = -1 sc = 1-0.01 = 0.99 Max Happiness = +38 sc = 1+0.38 = 1.38 Daycare Breeding Boost = +20 sc = 1+0.20 = 1.20 This will be the final Equasion 80 * 0.99 * 1.38 * 1.20 = 131%

Under Lvl 50 with Max Happiness

For this Example Let's Use my 97% Arboliva Pair Now let's see what they may look like after the update starting sc = 36 sc Same species = +10 sc Shared Nature = +14 sc Ot Bonus = +20 sc This is a total base of 80 sc (80%) now let's add those dynamic modifiers Low Level = -12 sc = 1-0.12 = 0.88 Level Gap = -13 sc = 1-0.13 = 0.87 Max Happiness = +38 sc = 1+0.38 = 1.38 Daycare Breeding Bonus = +20 sc = 1+0.20 = 1.20 This would be the final equasion 80 * 0.88 * 0.87 * 1.38 * 1.20 = 101%

Lvl 50+ without Max Happiness

For this example Let's use my 89% Bellossom Pair this is their stats before the Update now let's see what they may look like after the update Starting SC = 36 sc same species = +10 sc shared Nature = +14 sc OT Bonus = +20 sc this gives a base of 80 sc (80%) Time for the dynamic Modifiers Level gap = -24 SC = 1-0.24 = 0.76 Daycare Breeding Boost = +20sc = 1+0.20 = 1.20 The final equasion would look like this 80 * .76 * 1.20 = 73%

Under Lvl 50 without Max Happiness

For this example let's use my 94% Alakazam pair this is their stats before the Update: now let's the the potential numbers after the update starting sc = 36 sc same species = +10 sc Shared Nature = +14 sc OT Bonus = +20 sc this gives a base of 80 sc (80%) and the dynamic Modifiers Low Level = -27 sc = 1-0.27 = 0.73 Level Gap = -77 sc = 1-0.77 = 0.23 Daycare Breeding Boost = +20 sc = 1+0.20 = 1.20 This would be the final equasion 80 * 0.73 * 0.23 * 1.20 = 16%
As you can see in the Above Examples, Different Nature does not Neccisarily mean Worse Breeders, As My Different Nature Level 50+ Max happy Pair still has potential total % over 100 and only has a 2% difference compaired to my Same nature level 50+ Max Happy pair
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