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Delta-Gem Chance When Hatching Eggs

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Gallevoir's Avatarhypermode-12.pngGallevoir
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Suggestion Title: Delta-Gem Chance When Hatching Eggs Suggestion Summary: Since Niet recently updated the gem-code to account for fractional gems on Ravyne days - a certain percent chance for the number of gems to round up rather than down - I'm wondering if a similar principle couldn't be applied to gems that match the delta type of a hatched egg. For example, say I delta an Oshawott egg and it hatches as a Rock type. In addition to one Water-type gem (or more on Ravyne days), there's a slim possibility that a Rock-type gem would appear as well. Not a high chance; perhaps at the same rate as Flawless gems? Or half the rate, since they wouldn't be tied to specials? Positive points: The baseline for fractional/optional Gems is already there in the code, so I can't imagine adapting that code for this purpose would be too taxing... though, granted, I'm not a coder. And if the chance is sufficiently low for it to occur, I doubt it would break the Gem economy all that much, as it'd generate only one gem for a different type here and there. Negative points: Finding the sweet spot of percentage chance for it to occur would be tricky, so as to maintain both the economy and the benefit to the user - too low a chance and it wouldn't be worth implementing; too high and the price of gems becomes unbalanced, the situation that the Ravyne bonus was nerfed to prevent.
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Gallevoir's Avatarhypermode-12.pngGallevoir
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Bump!
Support! I do think doing delta hunts with a Ravyne Bonus should have at least some sort of chance of 1 gem from the mon's delta typing. Unsure of how it would work on a normal day though, changing the gem you might normally get for the delta type perhaps? It wold probably be a low % chance for it happen though, it does sound like a very nice idea^^
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I think this could work similar to the extra gems being the second type(usually) from the chain bonuses. Either way I think this is a pretty good idea, the only problem I could see is dual types(such as scyther). Since they had two and are giving you another for delta, which type gets prioritized(normally typing doesn't matter[in the sense that lucario is fight/steel as much is he is steel/fight] but in this case it does), most people would say the primary(say elec on alolan raiachu) and then there's the few that say the secondary(usually for good reason[like growlithe giving fire when his main type is normal]). tldr: which type will be prioritized for previously dual typed mon?
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For dual types, as far as I'm aware, the gem type is chosen at random for each gem possibility. For example, hatching a scyther might give you a bug gem or a flying gem, a 50/50 chance. It works like this for multiple gem chances; each time you get a gem, it's a 50/50 of either type(if I'm wrong I'm sorry, but I don't really understand where the dual types would be a problem.) I support this suggestion. It might not make a huge difference gem-wise, but it would make sense and add some variety to delta hunting. I don't think it would need to be a high percentage; it's not something people necessarily rely on, but it would be a fun little bonus when delta hunting.
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QUOTE originally posted by ShadowRotom

For dual types, as far as I'm aware, the gem type is chosen at random for each gem possibility. For example, hatching a scyther might give you a bug gem or a flying gem, a 50/50 chance. It works like this for multiple gem chances; each time you get a gem, it's a 50/50 of either type(if I'm wrong I'm sorry, but I don't really understand where the dual types would be a problem.)
That is how I understand it working as well. I've hatched snowbees on high Ravyne days and gotten all three gems as Ice type, for instance. So under this system, it'd be (for example) a like 10, 15% chance of, at most, Ice Ice Ice Rock or Bug Ice Bug Rock or whatever.
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Going to bump this up, in case there's renewed interest!
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Gonna bump this up again - with the recent addition of a very small chance of Tera Shards during Stellar V-Waves, and the fact that "Delta type counts" when generating them, the feasibility of being able to code this in has just gone up. Would even accept the same 1% chance of this happening with Delta hatches as the Shards themselves.

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