Special Regigigas Coming to Toys ‘R’ Us in March
February 21, 2009 | 5 Comments
Toys’R'Us has a new Pokemon download coming in March: Special Regigigas!

Yes, you heard me correctly. The mega toy retailer will be hosting a Pokemon download event between the dates of March 8th and the 21st. This is not an item download but a download for the Pokemon itself.
As per usual you will need to have:
* Room for the wonder card (can’t have more than three)
* An English version of Diamond or Pearl and a DS
* Have obtained the Pokedex
Remember, you can only get one Regigigas per game chip. You can, however, trade the Regigigas to another game and restart your game thus allowing you to get as many Regigigas as you can want if you are willing to grind through the intro part of the game over and over again.
Looking at Pokemon: Elekid
February 14, 2009 | 3 Comments

Elekid is an Electric-type Pokemon from the second generation Pokemon games. Introduced in the Crystal, Silver and Gold games Elekid sits at number 239 of the National Dex and falls into the Baby Pokemon group. This Pokemon can be captured in Pearl and Diamond by having a copy of Fire Red in the GBA slot while visiting Route 204-South Valley Windworks. If you are lucky the Elekid may even be holding an Electirizer!
Elekid comes with the ability Static: 30% chance of opponent becoming Paralyzed after using a direct attack.
Unless you have planned to use Elekid in your starting party you are not likely to get one in the early part of the game because the GBA trick only works after you defeat the Elite Four. The only way to get one prior to completing the single player portion of the game is through trading.
Because Elekid is a baby Pokemon you can not use it for breeding. It can evolve into an Electabuzz at level 30 and an Electivire at any point thereafter. Believe it or not its scores as actually quite good. Its base scores are even better than those of a Pikachu!
With Attack and Special Attack scores in the 60’s and a Speed of 95 Elekid can be a very good pick for your Pokemon team.
Elekid in Adventure Mode
Because Elekid is a baby Pokemon and the base stage for a third stage Pokemon a little bit of planning can go a long way in making this Pokemon a permanent addition to your battle roster.
A base Elekid will come with the moves Leer and Quick Attack. Even though you can’t catch one (and you are likely to breed better moves for it) for the purpose of this article we are going to assume you started with a base Elekid.
Because Elekid’s Attack and Special Attack are very close it pays to keep a mixture of attacks on this guy.
Thundershock (level 7) and Low Kick (level 10) will quickly become two of your main moves. Swift (level 19) is a very nice replacement for Quick Attack. With Elekid being one of the fastest Pokemon around at this point in the game it is more useful to have a move that can hit both opposing Pokemon in a double battle than having a weaker move that always strikes first but only hits one opposing Pokemon.
Shockwave (level 19) will replace Thundershock and Light Screen (level 25) can replace Leer. At level 28 we begin to enter the realm of hard choices.
When Thunderpunch (level 28) becomes available we find ourselves at the first crossroads. Up to now all of our electric attacks have been Special Attacks. Thunderpunch is the first physical Electric move that becomes available. It is more powerful than Shockwave but Shockwave is an automatic hit move. Thunderpunch is also the only physical Electric move in Elekids level-up move pool. I usually hold on to Shockwave at this point.
Discharge (level 34) is another hard choice. More powerful than Shockwave and also has the added effect of hitting all other combatants on the field, that includes your other Pokemon! If you normally have Elekid partner up with a Volt Absorb or a Ground-type Pokemon then Discharge is a good choice. If you don’t take Discharge (or even if you do) Thunderbolt (level 37) soon becomes available. This is followed by Screech (level 43) and the ever powerful (but not always accurate) Thunder (level 46).
Adventure Mode Move Breakdown:
Move 1: Leer -> Light Screen -> Screech
Move 2: Quick Attack -> Swift
Move 3: Thundershock -> Shockwave -> Thunderbolt
Move 4: Low Kick
Competitive Battling Elekid
Elekid is legal for the Little Battle format.
It is highly unlikely that you will ever find yourself in a situation where you choose to field a Elekid in a competitive situation. The only time you will have one of these guys on your team is when a tournament restricts you in some manner. With that in mind I offer the following move set.
Punched-Up Elekid
EV: Atk:252 / Spd: 252 / Def: 8
Nature: Adamant (Atk+/SpA-)
Move Pool:
Move 1: ThunderPunch (Electric 75/100)
Move 2: Ice Punch (Ice 75/100)
Move 3: Fire Punch (Fire 75/100)
Move 4: Brick Break (Fighting 75/100)
All of the moves on this guy are Physical and they are all 100% accurate with a base damage of 75. Thunderpunch is the only one that gets STAB. Ice Punch is there to take out those pesky Ground-type Pokemon who can do Elekid in quite quickly.
Other types of Elekid
I request that if you have any other ideas for an Elekid move pool to please leave them in the comments below. As good move pools are suggested I will update this article accordingly.
Zaprong’s Kids
February 8, 2009 | 38 Comments
In every Pokemon game there is always someone who is willing to trade a Pokémon to you. In Pokémon XD: Gale of Darkness there was a trainer who would trade a very special Elekid to you. This Elekid was named Zaprong.
What made Zaprong special was his move set, it was full of physical attacks. Three of the moves were also egg moves.
Elekid is fairly even in the Attack(63) vs. Special Attack(65) department. Electabuzz continues this trend as Special Attack begins to gain a serious edge over Attack (83 vs. 95). Then came the 4th generation and a second evolution for Elekid. As an Electivire this Pokémon really shines when it comes to physical moves (123 vs. 95).
I know a lot of people are new to the world of Pokémon and some of those people enjoy going back and playing the older games to collect rare Pokémon while others prefer to live in the now. This farming event is for those who do not have time to go back. Besides, getting a Zaprong out of Pokémon XD: Gale of Darkness is easily a 20+ hour endeavor.
Ability: Static: The opponent has a 30% chance of being induced with PARALYZE when using a direct attack against this Pokémon.
- Moves
- Cross Chop (Fighting / 100)
- Thunder Punch (Electric / 75 STAB)
- Ice Punch (Ice 75)
- Fire Punch (Fire / 75)
Rules
1. Do not trade me eggs.
2. Do not trade me hacked Pokemon.
3. When you leave your information in the comments below your trainer name must be correct. When I do the trading I refer to the comments on the site to see who gets what.
4. When you enter the Wi-Fi zone select the trade option and wait for me to select you.
5. If you can, be early. I am sometimes on early.
My information:
Trainer: Ezekial
Friend Code: 2535 3208 9136
- Instructions
- Have something to trade to me
- Be in the Wi-Fi zone by 7:00PM EDT (New York Time) on Thursday February 12, 2009
- Be ready
Missed the event? Check out the Missed Farming Event thread in the forums.
Pokemon Farming: Lunatone
February 2, 2009 | 29 Comments
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Lunatone is a mysterious pokemon of the psychic and rock variety. Aside from it’s bizarre appearance, it’s other unique characteristic is it’s typing, which it only shares with it’s pseudo sun conterpart Solrock. Another thing that sets Lunatone apart from Solrock is it’s superior special attack and special defense, allowing it to be a great special sweeper. The Lunatone I have for you today are Modest(Sp Attack+, Attack-), have max special attack IVs, and the following move set:
Grass Knot: A grass type attack, it’s base power depends on how heavy the foe is. It’s ideal for dealing with the bulky waters Lunatone would attract with it’s rock typing.
Calm Mind:This attack raises Lunatone’s special attack and special defense simultaneously. Making it a lovely special based tank.
Psychic: A 90 base powered STABed attack, it’ll be one of your main attacking moves, and will really start to take it’s toll once Lunatone starts Calm Minding.
Ice Beam: For those Grass, Dragon, and Flying pokemon that hope to scare Lunatone away. Punish them for switching into Lunatone with this attack.
They will all have the levitate ability, which makes them immune to ground attacks, spikes, and toxic spikes.
Rules:
Please leave your name and FC, even if we traded before I will need it again.
Only 1 Pokémon per person
Please do not trade me eggs.
Be in the Wi-Fi zone at 4pm(PST), on February 4th
Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.
Items(rare candies, heart scales or water stones) are very appreciated but not required.
If you are new to our site, your first comment will be moderated. Don’t worry if your post doesn’t show, we will get to it in time, and you will not miss out!
My Information:
Glacier/ 1160 6656 0190
For ease of trading here are the time conversions for 4pm Pacific Standard Time
4pm PST
6pm CST
7pm EST
If you cannot make the event in time please visit this thread and post requesting a leftover Lunatone.
Pokemon Battle Revolution: Little Battles
February 2, 2009 | 3 Comments

Sunny Park Colosseum is a special place in Pokemon Battle Revolution. While it is a normal battle spot the first time through it becomes something far more interesting afterwards. Why do I say this? Because Sunny Park Colosseum becomes the place to battle with Little Pokemon.
Little Pokemon are defined as unevolved Pokemon that are level 5 or lower. This means those big basic Pokemon such as Skarmory and Heracross can not compete. Nor can any Pokemon that evolves with a stone such the evolved forms of Eevee.
Most competitive Pokemon Battlers never even look at the unevolved Pokemon. They only look at the Uber and Over Used tiers. Here at the farm we like to be different. One way we are different is that we encourage the use of Pokemon that many battlers would shy away from.
In the past we have held tournaments where participants could only use level 1 Pokemon. This sort of battle is very different from the high powered battles most players are familiar with. For one thing set damage moves are banned (they would be OHKO moves in this format) and their is less of an emphasis on EVs and IVs. In fact a Pokemon may have terrible IVs but if their starting scores are higher than a Pokemon with better IVs then they will see battle before their better does.
- Basic Rules
- Any unevolved Pokemon that can evolve can be used in this format. This includes Pokemon that have gained an evolution in 4th gen.
- Pokemon must be level 5 or lower. This is due to early generations hatching Pokemon at level 5.
- No set damage moves allowed. Most set damage moves would be an instant kill in this format.
Creating a team for this format is not much different than building a team for the normal formats. The only big difference is that it is all about the breeding skills of the trainer. Though you could burn a ton of TMs on your low level Pokemon it is much better to breed the moves into your Pokemon. There are numerous articles on the site about breeding and you can also check out out the forum.
When choosing Pokemon to use in your Little Battle team it is important to note that most Pokemon that fit into this tier will not be dual-type. There are some dual-types but they are few and far between. Available move pools is also something that you need to take into consideration. Some Pokemon you might never think of using become very desirable in this format.
Let’s take Munchlax for example. If you can get one with the Thick Fat ability you have already gained a huge advantage in that your Pokemon will only suffer 50% damage from Fire and Ice type moves.
Unlike the sleepier Snorlax Munchlax is a real hustler. He also has a wide variety of moves available (even more when Platinum comes out). Why not breed your Munchlax to have: Focus Punch (150 Fighting), Earthquake (100 Ground), Zen Headbutt (80 Psychic) and Rock Slide (75 Rock)? All of those moves are Physical due to Munchlax having a high base Attack score.
Why not give Little Battles a chance? It’s not that hard to make a team of Legendary Pokemon and kick butt in the competitive battle scene with them. It’s a lot harder to take a bunch of unevolved Pokemon and forge a competitive team out of them.






