Pokemon Farming: Oddish
November 26, 2007 | 43 Comments
In this installment of Pokemon Farming we present the “Weed” Pokemon, Oddish!
Oddish, and its evolutions, Gloom and Vileplume hail from the Johto region, and as Grass/Poison Type, they can do some interesting stuff! And in the 2nd generation Oddish earned another evolution, Bellossom. While browsing through what moves I could give it, I found that these little guys don’t have much in the way of offensive moves to choose from. And from prior experiences he is slow!
But it’s ability, Chlorophyll, boosts its speed during sunny weather, so I bred up some Oddish to take advantage of this!
- Sunny Day –to utilize his ability (boosting speed)
- Sludge Bomb–Poison STAB move (90 Att. 100% accurate) Can also poison
- Solarbeam–Grass STAB, no waiting for it to charge with Sunny Day (120 Att. 100% Accuracy)
- Synthesis–restores HP
All starting with ’s’, funny!
So, do you want one of these ‘S’uper Oddish? Heres how:
- Comment with your Name and Friend Code
- Even if we have traded before, I need your information again!
- Get a Pokemon to trade (preferably non-Sinnoh, though I will take anything, items are always appreciated!)
- Be in the Wi-Fi zone at 6pm EDT on November 28(Wednesday)
- Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.
- If you are new to our site, your first comment will be moderated. Don’t worry if your post doesn’t show, we will get to it in time, and you will not miss out!
My Information:
Trainer name: God
Friend Code: 5369 6895 7194
They evolve into ‘S’melly Glooms! See you all Wednesday!
Pokemon Farming: Zangoose
November 18, 2007 | 86 Comments

Today we bring you the cat ferret Pokemon Zangoose!
Zangoose was added into the game in the Ruby and sapphire games. This cat ferret Pokemon hails from the Hoenn region and is a dire enemy of Seviper. Zangoose saw heavy use in tournament play prior to the release of Pokemon Diamond and Pearl. It is known for its high Attack and Speed scores.
These particular Zangoose were bred from a pair I brought over from my Pokemon Ruby game via the PalPark. Both parents were of extremely high level and I paid a visit to the Move Tutor to teach them a move that was not available to them in the old game.
All Zangoose have the Immunity ability which means they can never be poisoned. This plays into their life-long hatred of Seviper.
When breeding these Pokemon I took a careful look at the move set available and what TMs I had in stock. I quick visit to the Move Tutor allowed me to trade a few Heart Scales for the move Close Combat (Fighting/Physical/120 Power) which they could not learn in Ruby.
Looking through my TMs I realized that the Zangoose needed something to hit Pokemon of the Ghost type. There were some better moves I could have gone for but the Ghost move Shadow Claw (Ghost/Physical/70 Power) seemed most appropriate for Zangoose.
- Move Set
- Swords Dance – Normal, increases your Attack power.
- Crush Claw – Normal, 75 Power and 95% accuracy.
- Close Combat – Fighting, 120 Power and 100% accuracy. It also lowers your Defense and Special Defense after use.
- Shadow Claw – Ghost, 70 Power and 100% accuracy.
All of these moves play up to Zangoose’s high Attack score. Due to the high power of these attacks you can really clean up in a breeders tournament!
Rules
1. I will take any Pokemon you want to give me.
2. The Pokemon you trade to me should be holding something.
3. I prefer berries over all other items.
4. The only exception to berries are the two items that Magby/Elekid hold when caught in the wild.
5. When you leave your information in the comments below your trainer name must be correct. When I do the trading I refer to the comments on the site to see who gets what.
6. When you enter the Wi-Fi zone select the trade option and wait for me to select you.
7. If you can, be early. I am sometimes on early.
8. Don’t be afraid to trade amongst yourselves.
My information:
Trainer: Betty
Friend Code: 2019 7914 1640
- Instructions
- Have something to trade to me
- Be in the Wi-Fi zone by 7:00PM EDT (New York Time) on Tuesday November 20, 2007
- Be ready
Game Corner Tips
November 16, 2007 | 7 Comments
So you want to be a Pro Gambler? Here is a guide on how to reap the rewards of the Game Corner!
You got yourself some coins? Good you can begin!
First thing first, find a machine your comfortable with. Certain machines have different odds, experiment and find one that suites you.
When you load up the screen, you’ll see that there are three reels, and six lights. Always insert the maximum amount of coins possible, so as to improve you chances. Then start to play.
The first thing you want to do is try to line up the moonstones. They give a decent payout for the effort required. When you feel confident, move onto trying to get 777 and the Galactic Symbols.
Now, you may have noticed a wobbling Pokeball at the bottom of the screen. That Pokeball contains Clefairy. You really want to get Clefairy out of that Pokeball, as this activates the Bonus Round. A good way to do this is to follow the steps in the previous paragraph.
When Clefairy comes out of the Pokeball, play a few more reels. Keep your eyes on the touch screen. When Clefairy starts pointing in different directions, that means the bonus round has started.
The bonus round lasts 15 Games. During that time, Replays become worth 15 Coins if they are lined up in a row. Difficult you think? Nah! Remember Clefairy Pointing? If you stop the reels in that order, it will always be a replay, gaining you another 15 Coins. Simple!
Even Better, Bonus Rounds can happen over and over, (I managed 8 in a row) so you can repeatedly get the 15 coin replay. Want to increase your chances? Heres how:
1. There are 3 different Clefairies that can come out of the Pokeball. A regular Clefairy, which has a 50/50 chance of continuing a bonus round. Next up is a Ditto pretending to be a Clefairy, which as a reduced chance of repeating the bonus. And finally, a Shiny Clefairy which has an extremely high chance of repeating the bonus.
2. While in the Bonus Round, above Clefairy is a moon. If the moon is normal, just keep going. If the moon is much brighter, make sure you do what Clefairy says, as it will increase the chance of an extra bonus. If the moon is red, ignore Clefairy. If you don’t Clefairy will get tired, and you hopes of another bonus round are reduced by a lot.
Well, thats all there is to it! And remember, if you get 10 or more bonus rounds in a row, make sure to ask the receptionist for a prize!
Thanks to The Last of Angels for writing this up!
Pokemon Farming: Lapras
November 13, 2007 | 50 Comments
Today in Pokemon Farming: Lapras, the Transport Pokemon!
Now, I have done Lapras before, months ago. But this was before I learned to breed move sets! And it is still my favorite, so I thought I’d give it a proper event to share with you all!
Lapras has always been a favorite of mine, it has very impressive HP stats, and good attack and defense stats to boot! Its speed stat is something it lacks in however, but with the good stats in other areas, it can hold its own in a fight.
Tonights Lapras is a tribute to cold upcoming Winter (In Ohio where I live, at least!) and has some nice ice moves to prove it
- Icebeam-STAB
- Blizzard-STAB
- Thunderbolt-nice extra to keep up variety
- Surf-STAB
Now, I chose to teach it Surf, not because im too lazy to teach it something rare, but because HM surf is a powerful accurate move, besides being utilitarian. I also want to pay tribute to its status as the Pokemon Sea Ferry!
Tonights Lapras will all be named after wintry things!
So do you want one of these Icy Pokemon Ferries? Here’s what you do:
- Comment with your Name and Friend Code
- Even if we have traded before, I need your information again!
- Get a Pokemon to trade (preferably non-Sinnoh, though I will take anything, items are always appreciated!)
- Be in the Wi-Fi zone at 7pm EDT on November 14(Wednesday)
- Make yourself available to Trade (Invite–>Trade) I will come to you when I’m ready.
- If you are new to our site, your first comment will be moderated. Don’t worry if your post doesn’t show, we will get to it in time, and you will not miss out!
My Information:
Trainer name: God
Friend Code: 5369 6895 7194
See you all tonight!
Note: If you miss a farming event just visit the Missed Farming Eventsarea of the forum and look around.
Pokemon Trading Figure Game
November 10, 2007 | 7 Comments
Today I was lucky enough to find some copies of the new Pokemon Trading Figure Game at the local big box store. I picked up one of each starter and a few of the two Pokemon booster packs. Read on and I will tell you my thoughts on the game.

Game Synopsis
The Pokemon Trading Figure Game (or Pokemon TFG for short) is a capture the flag style of game played with either three or six Pokemon on a team and a trainer. Players are also able to use three trainer cards over the course of the game. Each player is able to move and attack with one Pokemon on their turn. Combat is resolved by spinning the Pokemon and seeing what result occurs by looking at the Pokemon’s base. whoever lands on their opponent’s goal first wins.
The three-on-three game board is very small and games on that board can be played in as fast as five minutes. Games played on the six-on-six board can take a good deal longer. All though the strategies are mostly the same on both boards fast Pokemon have a distinct advantage on the smaller board.
The Trainer
The trainer figures have only one use and that comes into play when you try to use a trainer card. Each trainer is on a spinner with a large area marked ’success’ and a much smaller area marked ‘miss’. When you use a trainer card you spin your trainer and as long as you do not get a result of ‘miss’ the trainer card works and can not be used again. If you get a ‘miss’ result the card fails (not used up) and your turn ends.
I currently only have the two trainers from the starter sets and both of them have a success rate of 89% and a miss rate of 11%. There are only eight trainer cards in the game:
- Full Heal
- Long Throw
- Max Revive
- Scoop Up
- Swap spots
- Switch
- X Accuracy
- X Attack
All of the current trainer cards are listed as being common and every booster pack I purchased has a trainer card inside. I have heard reports that not all booster packs included trainer cards but this has not been the case for me.
Pokemon figures

The figures are made of high quality plastic and are all sculpted in dramatic poses. Even the Eevee figure has attitude written all over his face! All of the information you need to play the game is clearly printed on the base.
Each figure has a removable black or white outer ring that has an arrow to indicate the spin result. These rings are meant to be switched out so that each team will have all of their Pokemon using matching ring colors. This is very important because opposing may use the same Pokemon. Sadly, with the exception of the starter set, all of my Pokemon figures have come with white rings.
The bottom part of the dial contains collecting information such as; Name, Collector Number and an Expansion Symbol. The top part of the dial holds all of the game information including attacks, movement points and possibly a Pokemon Power. you can look here for a close up look.
The graduation marks on the dial are each worth 1.4%. Each attack on the dial covers a number of graduation marks so you can easily figure out the odds behind a Pokemon working or not. For example the Pokemon Beedril has a 50% chance of a miss and a 50% chance of using Twin Needle. Twin Needle has the added text of having a base attack of 40 but you re-spin and if you spin it again the attack does 80 damage. Even if you lose at this point Beedril will poison the other Pokemon. Beedril is clearly a high risk Pokemon to use but it also has a movement of three.
Game Play
Playing the game is very easy on your turn you move one Pokemon and you can only attack with the Pokemon you moved. Once you land one of your Pokemon on your opponent’s goal space you win. There is a small degree of strategy when playing the game but the biggest strategic element occurs when you build your team.
When you end your movement adjacent to an opposing Pokemon you have the option of initiating combat. Both players spin their Pokemon and look at the result on the dial. Blue results beat all others, followed by purple and white. A miss always loses.
When you both spin a white result the attack that does the most damage wins out. When you both spin purple the attack with the most stars wins out. in all ties nothing happens and combat ends.
The loser of a battle is knocked out (purple attacks have an effect that does not knock out a Pokemon) and placed in their owner’s Pokemon Center. They can only leave the Pokemon Center via a trainer card or if another Pokemon is sent there. In that case the Pokemon in the Pokemon Center is placed on the bench and suffers from ‘wait’.
You can also knock out an opposing Pokemon by surrounding it with your Pokemon.
Strategy
90% Of the strategy in this game takes place when creating your team. Do you use only fast Pokemon who have weak attacks or do you go for the high-power slow Pokemon?
Treeko is a fast Pokemon (3MP) but his best attack is Slam (60%) and only does 30 damage. He also has Pound (15%) for 20 damage and Dodge (Blue/25%). This Pokemon is great in a three-on-three game but not so useful on the larger six-on-six board.
Charizard is a slow Pokemon (1MP) with two very powerful attacks; Iron Tail (25%) for 60 damage and Fire Spin (58%) which does 50 damage for each time you spin it (re-spin each time). I have had games where fire Spin did over 200 damage! There are also two Miss (17% total) spots on Charizards dial.
Every Pokemon in the game is different and with 38 Pokemon in the current set (there are also 3 Diamond and Pearl promo figures) you can build some very interesting teams.
Products
The figures are sold in multiple types of packs.
There are two starter sets; Flamethrower and Riptide. The Flamethrower set includes the trainer Red and the Pokemon Charizard, Meowth and Treeko. The Riptide starter set includes the trainer Brendan and the Pokemon Feraligatr, Murkrow and Pikachu. Each set also includes a rule book, game mat and three trainer cards.
Both sets are evenly balanced with one Pokemon from each movement point category.
After buying the starter sets you can purchase single figure packs, 2-figure packs, 3-figure packs and a special Battle Pack that includes both teams from the Starter Packs and a bonus referee figure.
The two and three figure packs also include a single mystery figure. This allows you to insure that at least one of the figures you purchase will be known to you.
Conclusion
The Pokemon Trading Figure Game is a fun diversion but I do not like the random nature of the booster packs. I have been in too many stores where all of the 2-figure packs have the same three Pokemon in the clear section. Because of this I know that almost no one is going to want the extra Pokemon I end up buying in the hopes of getting something new in the secret part of the pack. You can probably complete your collection by going to eBay (links below).
The game is fun to play and the rare Pokemon are not so powerful as to unbalance the game (unlike the GBA/DS games). Because of the high cost of the figures I imagine most people you meet will not have access to a complete collection and will instead be making teams out of the small collection they currently own. There is also nothing in the game in regards to type match-ups. This might come into play in the future where if a Pokemon has type advantage is does more damage.
At the very least pick up the starter sets and try it out. If you are very lucky you may be able to find a copy of the Battle Set which contains both starter sets and a referee figure.
Pokemon Farming: Totodile
November 8, 2007 | 59 Comments
Today we are happy to bring you the water starter, Totodile!
What, we’ve done Totodile before? While you are correct in stating that fact you must also understand that Totodile is one of our most asked for Pokemon. This is due in large part to the difficulty in acquiring one in the course of normal game play.
Even though Totodile has been farmed more than once her at the farm I’m going to do it again. As always I would like to remind everyone to read this entire post and the instructions at the bottom before you post a comment.
I admit that I have not been as prolific as I normally am on here but I have an excuse. I have been so busy trading Pokemon that I just completed my Pokedex. Yes, I now have data for 490 Pokemon. No, I do not use cheats and that is why I do not have data for 493 Pokemon.
The Totodiles I am offering up are from the same parents I used back in September when I last offered up this Pokemon. Same parents, different DS game. These Pokemon are from my copy of Pokemon Diamond.
- Without further ado, here is the list of their attacks:
- Superpower – Fight This is a great physical attack with a power of 120! However it also lowers your Attack and Defense, use it as a finishing move.
- Ice Fang – Ice What better attack than this for getting back at those Grass Pokemon that you know your opponent is going to throw at you?
- Aerial Ace – Flying As if Ice Fang was not good enough I even passed on the “never miss” move Aerial Ace!
- Aqua Tail – Water Not as powerful as Hydro Pump but it is more accurate.
The original Pokemon had Crunch instead of Superpower but while in the day care center they leveled up and learned it.
In case you might not have noticed all of those moves are Physical Attacks. Why is this important? It is important because Totodile and his later evolutions are heavy on the Attack score and not so much on the Special Attack.
Rules
1. I only want the Pokemon Starly for these Totodiles.
2. The Pokemon you trade to me should be holding something.
3. I prefer berries over all other items.
4. The only exception to berries are the two items that Magby/Elekid hold when caught in the wild.
5. For berries I need: numbers 60+.
6. When you leave your information in the comments below your trainer name must be correct. When I do the trading I refer to the comments on the site to see who gets what.
7. When you enter the Wi-Fi zone select the trade option and wait for me to select you.
8. If you can, be early. I am sometimes on early.
9. Don’t be afraid to trade amongst yourselves.
My information:
Trainer: Betty
Friend Code: 2019 7914 1640
- Instructions
- Have something to trade to me
- Be in the Wi-Fi zone by 7:00PM EDT (New York Time) on Friday November 9, 2007
- Be ready






